The creative process of Nicolas mainly focus on the patterns and structures found in nature, observing and synthetizing their behavior, adapting their complex set of rules into a digital process, working with the idea of being only half controlling the shapes that he's generating and making abstract mathematical concepts taking shape, substance, and becoming new life forms.
Budapest-based graphic designer Tamás Birinyi challenged himself to create Deep Noise portraits of leading music artists: EPROM, Flume, Takami Nakamoto, Alex Banks and Jon Hopkins. He later ran an exhibition with a proper deep noise music which inspired the cause.
Colombian artist Pablo Barreto shares his latest collages and mixed media artworks
Alejandro Garcia is a modern day child of Picasso and Kandinsky living in the land of colour - Mexico. Beside abstract lines-splashes-dots exploration she creates capsule collaborations for fashion brands that are obviously stick to her sense of form and colour. No doubts it is a win-win situation for both sides having artist developing her skills and industry catching their audience with bright patterns.
Todd Berger and Lucian Föhr have spent the past 16 years, side by side, practicing contemporary graphic design and brand strategy for cultural and commercial clients. They are co-founders of their namesake studio, Berger & Föhr, based in Boulder, Colorado.
Throughout their careers, they have created a volume of highly regarded brand identities, digital products, and bespoke printed collateral. While broadly international in style, their work spans discipline, sector, and clientele, often defying categorization.
A deck of playing cards released by Playing Arts illustrated and animated in Augmented Reality by leading international artists.
Playing Arts project originally launched in 2012 with the initial sensational playing cards deck called "Creative Cards". The idea of the project was to create a deck of playing cards where each card will be illustrated by different international artist in their own individual style and technique.
Edition ZERO Features
Illustrations for each of 55 playing cards were made specially for this deck by different international artists in their own individual style.
First ever artistic deck with AR experience. Animations will be experienced both on the website and through Augmented Reality mobile app.
Printed by US Playing Card Company on legendary Bicycle® paper with Air-cushion finish for the smoothest feel. It's the highest quality coated playing card stock, perfect for creating beautiful spreads and fans if you are cardist or magician.
The deck will come in poker size (88.9 × 63.5mm) with thin borders, so you can take it all from vibrant and colourful illustrations.
Inside the box you will find 54 playing cards plus info card that features the names of all amazing artists involved in this deck as well as instructions on how to use Augmented Reality app.
Support on http://kck.st/2WshE1U
Last autumn, Helsinki got a new art point for visual hunters - Amos Rex space. Built in place of shopping centre parking, Amos Rex is a perfect example of smart architecture designed by JKMM. We already covered the debut exhibition of Japanese teamLab on Instagram and happy to mention their next affair with Studio Drift this Spring brining their anti-gravity show worth of visit.
Amos Rex identity was developed by local studio Werklig underlining the idea of a space where past, present and future meet together to create unforgettable experience
There is always a good chance for designers to imagine their favourite brand having a new identity. This happens with Slack (@SlackHQ) again after they rolled out new visual system designed by Pentagram (@pentagramdesign). We won’t comment on it as there is a huge backslash on social network regarding the new style. But we definitely want to show you another great example of “how it could be if”.. talented Russian art director Oleg Turbaba takes over it. Of course, we are not saying it is perfect, but take a look:
Founded by Héctor Ayuso over a decade ago, OFFF started as a concept that transformed into an event joining creative talents from all around the world all together in one place. The main goal of OFFF is to become the key meeting point for artists who share the same interests to be in one place. Today, OFFF is more than an event, it is more than a Festival, OFFF has become a community providing the ultimate creativity experience.
In 2013, CROWD studio, one of the most talented Barcelona based digital and design agency, has transformed the famous 3 “FFF” into one icon, it was the birth of the official OFFF logo that maintained its presence for 5 years. With with over 18 years of content and a Festival that is ever-evolving, growing every year to become one the most important event to attend worldwide while providing endless innovation, it was time for a change. The OFFF icon has finally become visually recognised by everyone, so it became unnecessary to conserve the 3 “FFF” in the logo. The OFFF icon is now visually abstract, simplified and more compact thanks to re-thickness of the symbols.
“OFFF has been conveying one true message: “our audience, our speakers and our attendees are our base. Without them this wouldn’t be possible” so for such an important brand, user-experience is very crucial. We had to create something valuable for both, past attendees and new comers, to understand the message behind OFFF and to be able to navigate through 18 years worth of contents. Starting with the typography, the most important element to the human being’s eyes, we decided to work with a corporate font, showcasing some seriousness yet with a touch of flexibility.”
“From concepts to various visual campaigns in every edition and with over 8 OFFF on Tour cities, OFFF Festival is always changing its aspects. But the unity of the brand and the team behind it is the Festival's foundation. Over the past few years, we have noticed an overall shift in the brand’s identity. OFFF, the brand proving itself with the concept of having no brief and giving the complete freedom plus the invitation to create, this also had its consequence. We noticed that with so many openness, the brand unfortunately lost its visual presence and visual aspect throughout the Festival, online and onsite. So how do we showcase the dynamic aspect of the brand while maintaining its base? By creating a definite strategy in the brand’s communication structure and building a branding system.”
“With this new approach we are adding more control to the brand use, where the brand gets more identified with the ability to adapt to other contents therefore the Festival becomes more firm and more strengthened.”
“While using this new system of communication grid, the website become one dynamic block of contents making it easier for the user to adapt. This allows us to recreate the whole website as a platform and as an archive of news, past speakers, new speakers and events. An organised clean space.”
April 25 - 27
Being a Squarespace running blog we can’t miss their recent update of identity made by our friends from DIA Studio together with François Rappo (Typography), and Optimo
“Squarespace is one of very few technology companies that can truly call NYC home. The city has inspired our attitude, our aesthetic, and our mission to democratize good design for every ambitious entrepreneur, artist, or visionary with a dream. As we began to rethink our brand identity, we knew we needed to find a way to make New York a bigger part of the story.”
“New York is a study in movement; like jazz, it constantly heads in unpredictable directions. Since much of our output is interactive and screen based, we knew the brand needed to make sense in motion. So we developed a kinetic identity system that dimensionalizes our name and reinforces the two syllables in Squarespace.“
“Okuyama Taiki is a Japanese graphic designer incorporating a sense of liveliness and fun into his creative practice. While running a novelty book store in Tokyo that was free, Okuyama became interested in the values of exchange that led to a career in design.”
This emphasis is seen in two of his projects, Playing Body Player as well as in the visuals for Owarhythm Benkai. Firstly, Playing Body Player is the visual identity for an exhibition of the same title organised by Seijo University of Art and Design.
“For the visuals for the Japanese rock band Owarhythm Benkai, Okuyama pays tribute to the neon signage aesthetic. He concisely engages the viewer with the use of looping colours that aren’t too in your face while still grabbing attention; utilising the medium of gifs to simply animate striking visuals which in turn, maximises on intrigue.” via Its Nice That
Minimalist design, scenographic sculptures and constantly changing typography circulate around the song mayfly.
For Alice Rose & Moniko‘s record label and music video debut designer and scenographer Lenny Grade and Catrin Mackowski used the song’s lyrics of a fragile ending love and it’s spiritual hope of rebirth to translate it into scenes of delicate balance, objects that transform, circulate or flow and a lead singer that is arranged in a state of absence while being present.