Gabriel da Silva
Contemporary artist, creative director and illustrator Gabriel da Silva based in Miami, creates modern version of Bosch as its personages has been teleported to the Adventure Time series and get some portion of magic happy pills






Contemporary artist, creative director and illustrator Gabriel da Silva based in Miami, creates modern version of Bosch as its personages has been teleported to the Adventure Time series and get some portion of magic happy pills
Melbourne based creative Isamu Sawashares her latest project, Colliding Flora created during quarantine as a series of five kaleidoscopic images made in collaboration with photographer Isamu Sawa during Covid19 isolation.
Freelance illustrator from Minsk free city, Liza Rusalskay works closely with world-based companies and is currently represented by ladies-run agency @Tillanelli.Studio
Brooklyn-based digital artist Peter Favinger takes us on a journey through surreal renders of dreamlike spaces.
Read interview with artist on @trendland
London-based illustrator Charlie Davis creates illustrations looking like a colour paper cut-outs, never dull and always with a dynamic twist
Vlad Fishez and Olga Babych directed a great phygital piece for Puma Ukraine with a great team behind the curtains
Directed by @fishez and @olgababych
DOP @nikitakkkuz
Artist @nadyadorofeeva
Produced by @seek.studio
Executive producer @khytrykostya
Producer @tajson
CG\Art Direction massa+ @e_lekh and @pylik
3D scanning service @deep3dstudio
Color by Yerlan Tanayev
Special thanks for music @nocowmusic
You may heard from us the stories about magic art projects coming out of Studio Drift hands (Lonneke Gordijn and Ralph Nauta). Here is another chapter of their tender child made of dandelions and light - “Another Future”. Released on the leading Instagram art platform @Avant.Arte Another Future consists of nine luminous real dandelion seeds, hand-picked and glued seed–by–seed to LED lights. An (already sold out) edition of 50, it is made from conductive print, dandelion seeds, LEDs & plexiglass. Includes a micro-USB cable and a location-specific plug.
Mathilde Karrèr loves accessories, color, and flowers to create lavish yet subtle compositions with a captivating narrative. Half-way between paintings and movie stills, her photographs are elaborate, visually-rich micro worlds with knowingly chosen details.
Her lighting expertise and the wish to make every image premium, texturised and rich, this is what makes her photography stand out. Many of her works, she develops and styles herself, you can call it a very hands-on way of working.
“The art of painting, in many styles, have subconsciously, a big influence in my work.
Also late 20th century movies, the production and set design, I find very inspiring. I like to approach a project as a director, set designer and problem solver in one.
Certain themes will always re-emerge in my work, a strong connection to the classical still life off course, however I like to experiment, try new things, push my own reference framework”
Talented young artist from Russia - Viktoria Veisbrut went full circle from tattoo art to canvas and further on the street walls. Her visual stories went beyond colourful murals, depicting informational overdose of our days and the needs to sedate ourselves on a daily visual diet
Artist Sebastian Burdon aka Whatshisname is a London-based sculptor mostly known for his “balloon”-like dogs he started doing few years ago as a fun, being fed up with one famous guy. After he was accepted as a raising star he changed the game and started running a series of limited editions for his “POPek” and “PEEPek” “balloon-dogs” and recently released an anthropomorphic version called Jeff Balloonski.
Avalon Nuovo is a Los Angeles-bred illustrator living in Amsterdam, working with editorial, motion, advertising, and publishing, among other applications. Her work draws from influences of music, video games, history, nature, and a love of life drawing. It reflects what is usually on her mind: environmental action, social justice, and trying to find and highlight things that make humanity seem a little more promising.
Michal Zahornacky is professional fine art photographer from Slovakia. The main role in his photography plays the human. He mainly focuses on fine-art and conceptual portraits. He brings thoughts and moods to his photographs which he always shows in unclear imagination.
In his “Close” series, the artists looks into the pandemic world of isolation and the feeling of closeness evoked by forced social distancing. It is captured on the impeccable angles showing the grandeur of photographed buildings – their symmetry and repetitiveness.
Artist Szilard Gaspar practicing professional boxing as well as arts, sculpture and performance
“On a both practical and conceptual level, in my artworks, I always try to express and give artistically shape to the energies that I experience in my life as a sportsman. The artistic result in my artworks comes from accumulated personal experiences and many years of experiments with different art materials, with my body and my mind. Combining art with sport and the specific elements of these two different life styles, shaped my passion for art, which is the most distinct and strong part of my personality. Now, I can express myself more freely since I found my original way of making artworks and performing.”
Russian team of designers lead by art director Roma Erohnovich shared their latest case - visual identity for Porsche Sportscar Together Day that happened in Moscow.
“Today, the very word "Porsche" is pretty much a synonym for motorsport. It is a special ideology and a distinctive unique approach to design. 70 years ago, Ferdinand Porsche, a designer himself, laid the foundation for the brand's DNA and expressed the brand's core values. On June 8, 1948, Porsche 356 "No. 1" Roadster kicked up the road dust for the first time.”
“Porsche Sportscar Together Day is an international festival and a tribute to a significant event — the launch date of the very first Porsche car. It was held in Russia in September 2019. At the Moscow Raceway, Porsche enthusiasts opened the racing season, witnessed the premiere of the new 911 and Cayenne Coupé, celebrated the 5th anniversary of the Porsche Experience Center, soaked up the sports atmosphere and spirit, and marked the road with their brake tracks.”
“The main challenge of this project was, first and foremost, to work on the brand’s field, combining different branches of visual communication of Cayenne Coupé, 911, Sportscar Together Day, and Porshe Motorsport. Using a minimal amount of graphic tools, we created the identity for the festival, POSM design, staff uniforms, interior and exterior design of the location, and cars.”
“As a starting point, we used the cult of sports aesthetics and notable design techniques that have already become somewhat of a fetish in the Motorsport fans world. We thought, what if we designed a badge, a track map, a garage box, and staff hoodies as if we were creating a sports car wrap? That is why all the materials have a single principle in their core. It is fully revealed in the key visual where the new Cayenne Coupé is wrapped in the signature graphics of a festival just like a race car would be.”
Credits:
Erohnovich Roma, art-direction, design
Paul Saksin, design
Ilya Klimov, 3d, motion graphics
Music: rovoq sound, Nikolay Zaslavsky & Sergey Egorov
Created in prostorcrew for Porsche by whomakesit.
Russian urban street artist and illustrator Antonia Lev shares her obsession with femininity, nature and freedom through colourful murals and artworks
Cabeza Patata was created by Katie Menzies and Abel Reverte few years ago to bring diversity and female empowerment and create a world of playful yet strong characters, full of energy and positivity.
Berlin-based Laura Breiling illustrates the life in its finest - always actual, diverse and speaking truth aloud. If 2020 is still not an eye-opening year for the viewer, what else can be?
Directed by Hannes Lippert, the Berlin-based contemporary design studio Form & Rausch creating stunning eye-candy dream scapes and spaces
“Douglas Hale’s witty collages play with pieces of found imagery, colour and symbolism. Hale uses contemporary graphic styles to produce fantasy landscapes and unusual profiles, combining tribal and mythological references in contrasting tones beautifully strange scenarios.” via @trendland
The Anti Art Fair, 2018, London. Digital Decade booth
British digital artist Thomas Webb has been already spotted on our radars, during the intervention of the Digital Decade at The Anti Art Fair, 2018 where he presented a digital mirrors displaying the interactive infographics of real-time social anxiety issues.
Fear Of Being Transparent (Digital Infinity Mirror), 2018, König Galerie
Webb works with video game engines, custom-written physics applications and 3D rendering software to recreate themes inside the computer; Hand-building various electronic machines and inventions to re-interpret these virtual artworks into hyper-realistic four-dimensional artworks. Webb challenges the barrier between the viewer and technology used to display computer-generated artwork to create a seemingly technology-free consummation.
Webb invented the digital infinity mirror; an innovation of the infinity mirror using high power commercial LED displays, custom-built computer hardware. This combination of materials realises his vision of a digital medium that shifts in 4-dimensions as a function of each viewers perspective.
Inside his artworks, he questions the real-life scenarios and consequences created through our newly acquired, daily use of technology. Harnessing real-time data feeds from mortality statistics, stock market prices and social media feeds to juxtapose a reflection on ultimate contemporary life. He is often touching on themes of mental health, addiction, big data and control as a guinea pig of the internet revolution and asking questions about the various implications of its application on modern society.
14 Aug 2020 - 14 Aug 2021, König Digital
The WORLD WIDE WEBB is a virtual world driven by Artificial Intelligence and real-time data. The digital visitor enters through the browser on a smartphone, and is invited to do an exercise in hopeless nostalgia. The WORLD WIDE WEBB is a multiplayer simulation, a digital exhibition space, and a world full of art and characters the visitor interacts with. Webb also recreates the social spontaneity of the world pre-Covid-19.
The cultural theorist Mark Fisher states that the future has been lost because humans keep returning to the past and wallow in nostalgia when trying to develop concepts for the future. Due to coronavirus not only the future but also the present have been cancelled. Webb triggers a common fascination for the past by imitating a 80s video game aesthetic. This old technology is the starting point for him to imagine a possible near future.
Webb created a world in which data is used as a common property. What if companies collecting data aren’t allowed to sell the data but are required to share it? What if data is not used in the interest of a company? How do people feel when an AI tailors a life for them based on their personality, choices they make, and things they enjoy through technology?
World Wide Webb, 2020
On display at KÖNIG GALERIE are 12 digital artworks by Thomas Webb. He demonstrates what data can be used for now with the limitation in place by the tech companies not sharing the data. At the same time, he creates spaces that allow the users to experience connection through technology without monetizing their actions. RAINFALL for example is an algorithm constructing moments that can be shared by two or more people. With DEPRESSED TWITTER, Webb contributes to the dialog about the effects of social media on mental health. The tweets about depression without the display of the usual information such as user name, profile picture, follower numbers and likes are a reminder that individuals suffering from social media are often socially stigmatised. When the digital visitors leave the gallery, they enter an AI-driven simulation that shows the world what it would be like if data was free. Webb built cities like Berlin, Osaka and Kanagawa with clubs, bars, shops, schools, and homes.