Louisa Salas
Always curious for contrasts and bold simplicity, Lou bases her artworks in the act of balancing abstracted memories, feelings and music. All of them influenced by a minimal and modern approach to the diversity of her Latin roots.
Always curious for contrasts and bold simplicity, Lou bases her artworks in the act of balancing abstracted memories, feelings and music. All of them influenced by a minimal and modern approach to the diversity of her Latin roots.
David Åberg is a digital sculptor and 3D animator. His pieces are created virtually and without limitations of gravity and materiality. From the imagination and the limitless starting point, his artistic handicraft is filtered through a digital pen and touch-sensitive drawing screens.
Åberg’s tactile process is in this way transferred into algorithms, in the dialogue between individual creativity and descriptive mathematics, that formulates into digital spatiality and sculpture.
“There is something exciting in this technology and its relation to drawing. By drawing on the screen’s two-dimensional surface I manipulate the geometry, which presents itself as three-dimensional objects. Furthermore, I see the media as a metaphor for the constructed, virtual, and intangible, and as raising questions about multidimensional realities and glitches in our communication.”
David Åberg is inspired by imaginary and esoteric art as well as sci-fi pop culture aesthetics and mythologies. With roots in art history, one might trace a clear relationship to natural forms in his practice, where the more strict language of technology is present. David Åberg's sculptures become detailed and hyper-realistic and simultaneously cause a transformation that turns away from our physical reality. In his universe - in the electronic, non-tactile version of reality - he builds up a fictitious gallery of personalities.and examines issues relating to fantasy identities and transhumanism.
Madrid-based art director Miguel Marques and photographer Pascal Schonlau from London created a series of visual artworks under the theme SKIN DEEP. It's a visual essay that addresses how human bodies merge to other digital mediums, addressing 2D photography with 3D illustrations in this collaboration.
The ability to recognise finest nuances and deviations when observing the appearance of a person is often tested by the abundance of purely digitally created bodies in cinema, print and online. Utilising a combination of photography and 3D elements we created a series of images that show a progression from the original human shape towards an abstracted virtual representation.
Having used the lockdown period as an opportunity to define the studio’s mission, values and brand identity, Lucy Hardcastle Studio is unveiling a new website incorporating an interactive feature, based on a data visualisation of her own brainwaves.
Wetlands is a self-initiated project that outlines the vision and approach of the studio. By combining Lucy’s own neurological responses to material tactility with the user’s own interactions on the site, the project creates a unique digital landscape that constantly shifts in colour and form as the two data sources intersect.
Developed in consultation with specialists in the field of neuroscience, the project takes Lucy’s personal response to sensory materials as its starting point. A wearable headset was used to track electrical activity in her brain, as well as heart-rate and breath-rate, during stimulating experiences with different surfaces while in a closed-eye meditative state. These data were compiled into linear waves, graphs and cross-sections, which were then translated into a 3D landscape – a spectrum of colour and wave movement that acts almost as a 3D graph.
This landscape captures Lucy’s responses to a range of material textures, including glass, suede, acetate, slime, silicone rubber, sandpaper and silk, translating her brainwaves and other bodily data into high-points and valleys, rock pools of fluid and flurries of different coloured particles. Accessing the site, the user is brought into this realm, and encouraged to play with their surroundings. As they navigate the 360-degrees digital space, their interactions disperse colour and trigger wave motions in correlation with the data, creating mini-ecosystems or tides. The more the user plays with the pools, the more they spread and melt into the landscape, creating a flooded effect, with the outcome of an ever-changing digital environment.
“For our new identity, we were inspired by the importance of presence, as a way to represent how we ‘bring the human’ into our practice. In order to feel connected and personal to the foundations of the studio, we chose to use my sensitivity to materials as an area of exploration and data extraction, creating a visualised algorithm that is as much living and breathing as I am. The outcome is a digital landscape in a constant state of change between the data and the individual user’s input.”
Belgium-based duo artists Katarzyna & Marcin Owczarek creates wonderful surreal Animal Collages.
“Our project is mysterious, surreal and has emotional vigour. Our works are based on the poetics of surrealism, because surrealism makes visible the invisible and transgresses the traditional bounds of reality. Our minds works in similar way, we feel comfortable in this kind of universe, so we decided to inhabit there and invite art lovers to visit us.”
Today, globally people struggle in isolation, while we commemorate 75 years of freedom in Europe and beyond. That juxtaposition inspired Casper Faassen to explore the beauty in isolation, fear, hope and freedom. Together with choreographer and dancer Marne van Opstal of the internationally renowned NDT, he made a short film combining these elements in an installation with dance.
Union Haus is Calvin Sprague, Rotterdam based freelance graphic designer & illustrator with a knack for colourful, retro & playful styles. Experimenting with basic lines & shapes, he finds harmony by bridging the gap between structure & chaos. Influenced by the early works of Saul Bass to Heinz Edelmann to Milton Glaser, he sees their eccentric, colourful style as a big reason why he grew to love design.
Artist, designer and illustrator, living and working in Nottingham, UK - Eloise Renouf creates decorative yet simple, colourful but thoughtful collages inspired by the outside and rethought on the inside.
Danish designer, Cecilie Manz creates furniture, glass, lamps and related products, mainly for the home. In addition to her work with industrial products, her experimental prototypes and more sculptural one-offs make up an important part of her work and approach:
“I view all my works as fragments of one big, ongoing story where the projects are often linked or related in terms of their idea, materials and aesthetics, across time and function. Some objects remain experiments or sculpted ideas, others are made more concrete and turn into functional tools.
The task or project itself often holds the key to inspiration; ideas don’t come from waiting but from leg-work, drafting and trials. My work goes from the inside out, and a project has to possess a sound, strong and relevant idea or functional justification before I address the actual physical design. My work has always revolved around simplicity, the process of working toward a pure, aesthetic object.”
Quarantine is a first self-initiated project created by a newly formed studio SHY run by Colgne-based motion designer Misha Shyukin.
”While being in lockdown during the Covid-19 pandemic we spent quite a lot of time discussing face masks and various protective apparel options, which eventually ended in designing our own protective gear and experimenting with it. We used our newly found spare time to explore new software and to get outside of our comfort zone.”
Chris Ashworth is an English graphic designer known for being the executive global creative director for Getty Images and the art director of the magazine Ray Gun in 1997. Ashworth graduated from the York College of Arts & Technology in 1990 with a degree in graphic design. In collaboration with some friends, he opened a design studio called Orange, which created black and white, easily photocopiable flyers for local nightclubs.
Ashworth is inspired by Swiss design aesthetics, and refers to his own style as "Swiss grit". This style is characterised by hyper detail, barcodes, horizontal lines, and the use of multiple transparent layers.
Johana Kroft is an illustrator and designer coming from the Czech Republic with 6 year's experience in advertising industry. After living in London and establishing a studio “Idea & Maker” she works worldwide. Interpreting her minimalistic style in both 2D and 3D worlds in various styles and techniques. Creating illustrations and motion design videos. Her personal work is elegant and poetic. Inspired by traveling, dogs and emotions.
Developing themes and imagery that celebrate the everyday, James Joyce works in a range of media creating paintings, screen-printed editions and drawings. As a result of his exploration of imagery, typographic forms and applied graphics, Joyce has garnered a following around the world and has been featured in numerous books, magazines and awards annuals.
His bold and witty approach to image making regularly attracts commissions from a wide range of global clients including Apple, Nike, Jil Sander, The Guardian, The New York Times and Wallpaper* and he is often invited to collaborate with brands to create bespoke and exclusive signature products. James exhibited a video installation piece at Banksy’s art show ‘Dismaland’ alongside a number of other international artists including Damien Hirst and Jenny Holzer.
His work has been exhibited in various shows internationally, and his paintings are held in a number of private collections. Born in Wolverhampton, England, Joyce studied at Walsall College of Art and Kingston University. He now lives and works in London.
Ryan Romanes Studio is an independent design and art direction studio based in Melbourne, Australia. They work across various creative disciplines to deliver outcomes ranging from; holistic brand identities to campaign art direction, editorial design and websites.
What happens when a bunch of ultra-talented people lead by Carl Addy (The Mill, London) get locked in quarantine? Exactly what expected! Get your dose of adrenaline and let goosebumps eat your skin
Petra Eriksson is Swedish illustrator and artist based in Barcelona represented by Handsome Frank illustration agency. Petra is a compulsive drawer and professional tea drinker with a love for dots, bright colours and confetti
"Creatures“ is a fiction Title Sequence telling the story of birth and decay. It developed while talented digital artist Susi Sie worked on her "Six Seconds Series“, evoking the deep passion for the dark and morbid side of nature.
“The Six Seconds Series“ explores 30 challenging analog materials, researching its nature, materiality, texture and versatility. In the end, the most appealing material will be picked to be processed in an extended film.
Title: "Creatures“ Title Sequence
Directed & Produced: Susi Sie
Soundtrack by @ECHOLAB
Sound Design + Final Mix: Gavin Little
Music: Steve Lynch, Gavin Little
Jaedoo Lee is an illustrator that animates and an animator that creates, draws shapes with imaginary physics and sometimes makes them move too. Lee’s work is all about displaying shapes in a space and he wants his work to be fun to look at
Delphine Diallo is a Brooklyn-based French and Senegalese visual artist and photographer. Wherever she can, Diallo combines artistry with activism, pushing the many possibilities of empowering women, youth, and cultural minorities through visual provocation.
Sought to challenge the norms of our society, Diallo immerses herself in the realm of anthropology, mythology, religion, science and martial arts to release her mind. Her work takes her to far remote areas, as she insists on spending intimate time with her subjects to better able represent their most innate energy “I treat my process as if it were an adventure liberating a new protagonist” — Diallo’s powerful portraitures unmask and stir an uninhibited insight that allows her audience to see beyond the facade.
“We are in constant search for wonder and growth. I see art asa vessel to express consciousness and an access to diffuse wisdom, enlightenment, fear, beauty, ugliness, mystery, faith, strength, fearless, universal matter”
Delphine is currently represented by MTArt Agency (@mtartagency) lead by Marine Tanguy (@marinetanguyart)