French Exit by Tadao Cern
"French Exit" is a CG Art installation made using dried grass and hung on the ceiling. Created by Tadao Cern as a practice in finding new visual code of a life meaning
"French Exit" is a CG Art installation made using dried grass and hung on the ceiling. Created by Tadao Cern as a practice in finding new visual code of a life meaning
Media.Works Studio led by Maxim Zhestkov share their view on Designing the Future by delivering 3 conceptual forecasts for the near future
“For one of our weekly explorations, we divided in three teams that received the task to create a prototype of a physical object. It did not necessarily have to be in the realm of speculative design, yet some of the created items deal with experimental technologies, not seen in mass-produced products.”
“The first object has the potential of being mass-produced — it is a lamp, in which light passes through layers of colorful materials that can be easily switched to anything else. This is an item which is supposed to be customized and which can change mood in the interior completely by simply changing the ‘lampshade’ — it can create shaped shadows with texts or images and mix different textures, being a playground for its user.”
“The second item that was born in our ‘lab’ is an air purifier and a flower pot at the same time. It creates perfect conditions for a plant that grows inside of it, in a glass shell, and uses this plant to clean the air.”
“Our third item is the most future-oriented. It is a visual experiment about shoe soles that grow to adjust their shape for human feet. We created a series of abstract forms, which are examples of how this custom sole can morph to better support a foot and redistribute the pressure.”
Another great example of how digital art can be applied to commercial industry is a video for Diamond Sneakers created by @Media.Work studio led by ultra-talented Maxim @Zhestkov
Even the work has been done in 2019 it is worth seeing and inspiring
Interactive installation SOLE produced by artistic duo Quite Ensemble (Fabio di Salvo and Bernardo Vercelli)
The space floats in a suspended time, inhabited by the sun's rays and the moving shadows that dominate the surrounding architectures. The audience crosses a timeless place, where time is different, where sunrise and sunset meet, the suns are multiple and the twilight drowns in a stroboscopic dawn. A 360 degree video-mapping that, thanks to the use of 49 video projectors, simulates the movement of the sun around and inside the hall of the Salone degli Incanti in Trieste.
Continuum Remix v.2 is the second in a series of works by Krista Kim in collaboration with Efren Mur (@efrenmur) and Ligovskoï (@ligvsk) to be released on Sedition Art platform. Continuum Remix v.1 was launched in Summer 2020 as part of the @Digital.Decade SE 2020 collection, curated by us - @Designcollector Network.
Six n Five (@ sixnfive) studio shares an interpretation of the Japanese Garden, under art direction by @ezequiel.pini and @joangarciapons with magic 3D touches of @kaeptive
Croatian digital artist Paolo Čerić recreates inspiring art pieces in a single stroke manner through the set of processing tools. The artist blurs and plays with the boundaries between real life and the digital world in his work.
Environment artist Elora Pautrat living in Japan shares her visual stories of Tokyo made of photos, digitals and some magic
Digital artist and video producer Stuart Lippincott shares his awesome skills in creating another world atmosphere
Creative duo @vfxfreek and @l_peixl share their vision under AFTERFUTURE moniker by releasing visual CG concepts on a daily basis
Digital artist Anatolik Belikov believes that the key to understanding of our fractured and disturbing reality could be found in our vision and how things surrounding us look like. Before discovering CGI, Belikov studied chemistry, cycling through dozens of jobs before finding his passion for 3D storytelling. He has since worked for clients such as Adidas, Burberry, and Kenzo, although his personal work stands apart from his sleek commercial briefs.
“In his own art, Belikov delves into flaws and imperfections, exploring objects which are mundane, dusty, or slightly damaged and working out how they could exist in the CGI universe. The darker underlying currents of our culture are also ruthlessly exposed. In the music video for Ukrainian artist Youra, Belikov created a suffocating burning response to the war in Ukraine and our general numbness to violence.”
“Since the shapes are not perfectly symmetrical, I looked for a way to mirror my structures early on in the process and created the fine details on top.
I liked the play with the materiality. The inkblots in these tests have very soft and flowing shapes. Contrary to that, I wanted to design the surface materiality of my objects in a very hard and stony way. The movement of the object though should still be morphing and flowing.
A very nice aspect and a parallel to abstract art in general is the fact that everyone reads something different from these forms or focuses on a different detail.”
Melbourne based creative Isamu Sawashares her latest project, Colliding Flora created during quarantine as a series of five kaleidoscopic images made in collaboration with photographer Isamu Sawa during Covid19 isolation.
Brooklyn-based digital artist Peter Favinger takes us on a journey through surreal renders of dreamlike spaces.
Read interview with artist on @trendland
Directed by Hannes Lippert, the Berlin-based contemporary design studio Form & Rausch creating stunning eye-candy dream scapes and spaces
Azamat Akhmadbaev (b.1991) is a visual artist who lives and works in Saint Petersburg, Russia. He works across many disciplines including painting, photography, video and digital art. His artworks operates in the gap between glitch art, abstraction, minimalism and graphic art. Also he is a founder/editor-in-chief of @dontpostme_magazine - a magazine about contemporary art. Private collections in Russia, Spain, the USA, the UK and Poland
BITE TONGUE, DEEP BREATHS, 2020 is a part of an ongoing series of digital artworks by Azamat Akhmadbaev. This artwork continues to explore the limits of digital art world, and it was inspired by a song by Clams Casino & Imogen Heap ‘I’m God’.
Having taken the repeating words ‘bite tongue, deep breaths’ from the song, the artist has transformed a sampled song’s melody and text into the colorful artwork with infinite number of layers. Using glitched, vandalized images and texts (in a special, manually designed fonts) as brushes on a digital canvas, Akhmadbaev represents a dualism of the digital and the real, physical world. Technically, the artist checks out the ability of auto and manual software tools to create the image with glitched, lost, degraded effects. Conceptually, the artist launches the self-reflexive process with a manifestation of his attitude to the legacy of the post-war (abstract painting) and 90’s (usage of computer technologies in art) periods. And references to the popular song are the digitally manipulated links with culture and time in history discourse.
Super You is an AR costume arts experiment by Universal Everything. Aim your camera at your super friend, see them transform and swipe to change costumes. There are 11 super costumes to choose from, which also sample the colours of the clothes you are wearing.
Using the latest body tracking technology, film your Super You taking a walk in the park, dancing in the kitchen or relaxing on the sofa. Make a film of your creation and share it directly from your device’s gallery to social media, using the hashtag #SuperYouAR to join in with this collaborative artwork.
(It is compatible with devices which have the Apple A12 and A13 chip.)
London-based motion designer The Dink shares his experimental short that follows the movement and personality of various household items. The environment that each brush finds itself in directly impacts the way they move. with each scene depicting a unique movement and flow providing an individual character to each brush. The collection of brushes chosen, each have very distinctive bristles and textures in order to showcase the contrast of each animation.
Design, animation and direction by The Dink
Sound design by Echoic Audio
Award-winning artist Grégoire A. Meyer creates digital illustrations that evoke thought-provoking reactions. His art examines the body in its extraordinary simplicity as a biological, digital and aesthetic organism. He captures the essence of fleeting moments, like a splash of water or a disintegrating face, and freezes them in time in objects that appear almost tangible. His works create a complex relationship between fact and fiction.