IMAT
A collaborative work lead by art director Vitaly Grossmann together with Superdesigners from Moscow, CG artist Moritz Schwin, Vincent Schwenk and music producer Jürgen Branz, made for trade show in Germany IMAT-uve
A collaborative work lead by art director Vitaly Grossmann together with Superdesigners from Moscow, CG artist Moritz Schwin, Vincent Schwenk and music producer Jürgen Branz, made for trade show in Germany IMAT-uve
A collaboration between Russian post-production studio LOOP and number of talented artists resulted as a motion reel for the Pause Fest 2019 starting this days in Melbourne.
’A New Hope' is a challenging metaphor for everyone affected by the tech age that still considers some developments today as normal in our culture, traditions and society. We are not programmed well enough to foresee what the exponential technology can do to our society. How much are we going to pay for all bad decisions that we are making today? ‘A New Hope’ digs deep into our worst nightmares and what could happen if we loose control over those exponential tech advances. This video depicts how popularity mixed with power can easily transform our society into unpleasant and dangerous place. We have a high hope that our collective consciousness will drive us to a much brighter, safer, happier, inclusive and prosperous place.
Creative Directors: Alex Mikhaylov, Max Chelyadnikov
Art Director: Alex Mikhaylov
CG Supervisor: Max Chelyadnikov
Concept Artists: Daniel Hahn, Dmitriy Rabochiy, Evgeniy Kashin, Evgeny Park, Heavy Unit, Daniel Solovev, Dmitry Tsmokh, Maxim Romantsov
Modelling, Texturing Artists: E.D. Satan, Dmitriy Paukov, Valentine Sorokin, Roman Senko, Filipp Gorbachev, Pavel Burylov, Valerii Sendetskyi
Animators: Dmitriy Paukov, Sergey Nezhentsev, Artemy Perevertin
Rendering Artists: Max Chelyadnikov, Filipp Gorbachev
2D Artists: Denis Khramov, Eugene Pylinsky
Compositing: Max Chelyadnikov
Soundtrack: Zelig Sound
P–SLab® is an experimental series curated by Australian creative studio @prettysoon_ . Bridge House is this first in this series.
Matthew Lawless imagines a series of ‘Anomalies’ — abstract sculptural forms that respond to and foreshadow the architectural themes of Dan Brunn Architecture's Bridge House. The short film features original music by Detroit-based electronic artist Shigeto
You may remember Dmitri’s works from our earliest reviews in 2000s that were not archived. Famous French advertising photographer is turning more into contemporary digital artists. His recent collaboration with 3D artist Tamal de Canela @tamaldecanela
Read interview with artist on French
For Dolby's ongoing site-specific installations at its unique gallery space in San Francisco, GMUNK and Tool of North America created an augmented reality audiovisual quest across the stars. Asteria, inspired by Nasa's Jet Propulsion Laboratory and cosmic mythology, consists of a 3-act, mobile AR experience for iOS devices synchronized with a 12 minute film that plays on loop on the gallery’s 64-foot LED wrap around wall.
Inspired by the Dolby Gallery itself, Munky and Tool of North America worked to design an AR experience that pairs with the big screen, coupling the two platforms to create this immersive space exploration. Putting the user in the stereoscopic transmissions of the “xO-9 probe” explorer, they’re taken to three different worlds in the year 2027, each world in a different state of worldly evolution; each corresponding to a unique epoch in Earth’s own development.
After giving thought to the space, Munky (GMUNK) decided to pair the screen with an AR experience, using the screen as a backdrop and the source of life and sound for the installation. The smartphone thus becomes an extension of the story that is being told by the film.
In order to create the best experience for the user and to create a smooth transition between worlds and storylines, Munky designed the AR app to pair with the Dolby screen content. By using a remote server to track time-code sync, the AR app on the user’s mobile device is able to detect where the user is within the gallery film, allowing it to stay synced with their location within the film so each act is experienced in a perfect sequence.
In 2027, the xO-9 probe became the first lunar launch module to maintain contact with NASA after successfully jumping an interstellar gate.
Radio contact after the black hole transit located the ship 2 million light years from Earth, near a cluster of exoplanets called Macaca Fascicularis, on the edge of galaxy Andromeda.
Equipped with the most advanced HDR imaging and sound-capturing technologies, xO9’s mission is to navigate, observe, and transmit stereoscopic images from deep space. The Macaca cluster is of particular interest because each planet has it own orbital sun - and in one case, suns.
More astonishing is the discovery that each planet exists in a different state of worldly evolution; each corresponding to a unique epoch in Earth’s own development. And one that may even foreshadow our own uncertain future.
These holographic broadcasts represent the first time humans can experience space as if they are window-seat passengers in an explorer probe. The xO-9 transmissions - miniaturized for viewing as observable micro-universes - create a dimensional experience for the viewer. Like galactic mobiles that float in space wherever the viewer chooses to call them up.
Gentle Monster eyewear released an epic promo campaign by imagining Earth lost its sense of anxiety or hope, leaving the human race to resort to its most basic instincts of survival.
People believing in the power and strength of collective groups join together on what is the only way of transportation in this lost world. Witness the confident thoughts of self-conscious displayed in “Collective behavior”.
Gentle Monster’s ‘13’ Campaign sets place in a world where the moon shifts out of place and axis, slowly floating away from Earth creating the 13th month, Undecember. Animals start to act differently and people develop a dependency on either religion or technology. The changes in climate spark a split between anxiety and hope. Gentle Monster illustrates a message of hope brought from the insight and imagination spawned from the new world.
Designed by Frederik Heyman
Digital artist Vasya Kolotusha creates overhyped images using a lot of chrome metal effect what makes his art works jump out of the screen. He is booked by H+ Agency creating a lot stuff for Elton John, American Music Awards, Variety, Superdeluxe, Future Generations, Billboard Music Awards, Nike etc
A rising star - new media artist Eugene Pylinsky made a tribute to one of his digital art idol - Max Cooper whom we have been following for a decade. The further collaboration of two strong parties released a project called “Identity” where Eugene reflected on the informational field that shapes both their personalities and creativity.
Barcelona-based designer Ezequiel Pini creates an ongoing project “Social Workout” as an art director of Six N.Five team best known for their CG masterpieces
In 2017 Radugadesign presented the audiovisual performance "Cognition" (for Asko brand) in Stockholm City Hall developed in the collaboration with composer and pianist Nikola Melnikov.. The installation of "Cognition" is an expression of striving for the perfect shape. Everything can be perfect–whether it is a geometric figure or a person.
This public art installation projects transformed archival materials onto the exterior of Walt Disney Concert Hall in animated, data-driven patterns, seeming to give consciousness to the architectural landmark. The result is a radical visualization of the organization’s first century. The images are abstract representations of more than 45 terabytes of information from the L.A. Phil’s archives, including photos, videos, audio recordings, posters, and more.
The files were parsed into millions of data points that were then categorized by hundreds of attributes, by deep neural networks with the capacity to both remember the totality of the LA Phil’s “memories” and create new connections between them. The show is accompanied by the soundtrack that was created from the LA Phil’s archival recordings. Sound designers augmented these selections by using machine-learning algorithms to find similar performances recorded throughout the LA Phil’s history.
Worth to mention one of the artist - Shane Griffin took a part in our Digital Decade: Cyberia exhibition last year. Here is his avatar of Mechatok
LA based digital artist Blake Kathryn Thomas shares her latest artworks with us. Her work touches upon themes of nostalgia, states of consciousness and vices, iterated into dreamlike compositions.
Mike Winkelmann known as Beeple is doing a strong digital artwork a day. Literally every day for the last 11 years (sic!). We believe he has no time to collect them chronologically but sometimes it happens, like this time with November 2017 pack, available for appreciations on Behance. (We were happy to had Beeple involved in our Digital Decade exhibition last year where he recreated 3D worlds in VR Chat based on designs he selected from own competition ran with Kingdeluxe Label)
When imagination meets right tools a new design star is born, please welcome Mateusz Krol - very promising digital artist and designer from Warsaw. His profile can be found on Ello as well as on Behance