Spiros Halaris is a multi-disciplinary award winning Illustrator. Originally from Greece, he was trained at the University of the Arts London and has studios in London and New York, where he's currently based.
For Dolby's ongoing site-specific installations at its unique gallery space in San Francisco, GMUNK and Tool of North America created an augmented reality audiovisual quest across the stars. Asteria, inspired by Nasa's Jet Propulsion Laboratory and cosmic mythology, consists of a 3-act, mobile AR experience for iOS devices synchronized with a 12 minute film that plays on loop on the gallery’s 64-foot LED wrap around wall.
Inspired by the Dolby Gallery itself, Munky and Tool of North America worked to design an AR experience that pairs with the big screen, coupling the two platforms to create this immersive space exploration. Putting the user in the stereoscopic transmissions of the “xO-9 probe” explorer, they’re taken to three different worlds in the year 2027, each world in a different state of worldly evolution; each corresponding to a unique epoch in Earth’s own development.
After giving thought to the space, Munky (GMUNK) decided to pair the screen with an AR experience, using the screen as a backdrop and the source of life and sound for the installation. The smartphone thus becomes an extension of the story that is being told by the film.
In order to create the best experience for the user and to create a smooth transition between worlds and storylines, Munky designed the AR app to pair with the Dolby screen content. By using a remote server to track time-code sync, the AR app on the user’s mobile device is able to detect where the user is within the gallery film, allowing it to stay synced with their location within the film so each act is experienced in a perfect sequence.
In 2027, the xO-9 probe became the first lunar launch module to maintain contact with NASA after successfully jumping an interstellar gate.
Radio contact after the black hole transit located the ship 2 million light years from Earth, near a cluster of exoplanets called Macaca Fascicularis, on the edge of galaxy Andromeda.
Equipped with the most advanced HDR imaging and sound-capturing technologies, xO9’s mission is to navigate, observe, and transmit stereoscopic images from deep space. The Macaca cluster is of particular interest because each planet has it own orbital sun - and in one case, suns.
More astonishing is the discovery that each planet exists in a different state of worldly evolution; each corresponding to a unique epoch in Earth’s own development. And one that may even foreshadow our own uncertain future.
These holographic broadcasts represent the first time humans can experience space as if they are window-seat passengers in an explorer probe. The xO-9 transmissions - miniaturized for viewing as observable micro-universes - create a dimensional experience for the viewer. Like galactic mobiles that float in space wherever the viewer chooses to call them up.
“Alice, 12 year-old girl, is homeless and works as a courier. One day she receives a request - to deliver a big teddy bear to the boss of a criminal gang. Along the way, unexpectedly, the teddy bear comes alive and becomes Alice's only friend. She decides to cancel the delivery and keep a teddy bear. What she doesn’t suspect is that it is stuffed with cocaine and now she is being hunted.”
Written and Directed by Lado Kvataniya
Cinematography by Andrey Krauzov
Starring: Masha Lobanova, Vladimir Voronov
Composer: Niko Cartosio
Producers: Ilya Stewart, Murad Osmann, Ilya Dzhincharadze
Executive Producer: Olga Mitina
Production Designer: Dmitriy Onishenko
Edit: Vlad Yakunin
Casting: Margo Sayapina
Colour: Jamie O'Bradovich, Artem Leonov
Hype Production /// RUSSIA
Back in to 2018, it was the most challenging year for the world leading visual effect and stage design studio Sila Sveta, based in Moscow. Through a set of life changing events and creative director Willo Perron they landed with a project for Drake’s tour “Scorpion” - a huge challenge led to 15.6Tb of material and a panic half year of work to release 7 consecutive shows in NYC.
There is always a good chance for designers to imagine their favourite brand having a new identity. This happens with Slack (@SlackHQ) again after they rolled out new visual system designed by Pentagram (@pentagramdesign). We won’t comment on it as there is a huge backslash on social network regarding the new style. But we definitely want to show you another great example of “how it could be if”.. talented Russian art director Oleg Turbaba takes over it. Of course, we are not saying it is perfect, but take a look:
It took two years for Mat Szulik to complete a personal series of illustrations depicting Paris scenes in low polygonal way. Straight after Paris, Mat started facet cities of Rome and Abu Dhabi, we can’t wait to share them too
Founded by Héctor Ayuso over a decade ago, OFFF started as a concept that transformed into an event joining creative talents from all around the world all together in one place. The main goal of OFFF is to become the key meeting point for artists who share the same interests to be in one place. Today, OFFF is more than an event, it is more than a Festival, OFFF has become a community providing the ultimate creativity experience.
In 2013, CROWD studio, one of the most talented Barcelona based digital and design agency, has transformed the famous 3 “FFF” into one icon, it was the birth of the official OFFF logo that maintained its presence for 5 years. With with over 18 years of content and a Festival that is ever-evolving, growing every year to become one the most important event to attend worldwide while providing endless innovation, it was time for a change. The OFFF icon has finally become visually recognised by everyone, so it became unnecessary to conserve the 3 “FFF” in the logo. The OFFF icon is now visually abstract, simplified and more compact thanks to re-thickness of the symbols.
“OFFF has been conveying one true message: “our audience, our speakers and our attendees are our base. Without them this wouldn’t be possible” so for such an important brand, user-experience is very crucial. We had to create something valuable for both, past attendees and new comers, to understand the message behind OFFF and to be able to navigate through 18 years worth of contents. Starting with the typography, the most important element to the human being’s eyes, we decided to work with a corporate font, showcasing some seriousness yet with a touch of flexibility.”
“From concepts to various visual campaigns in every edition and with over 8 OFFF on Tour cities, OFFF Festival is always changing its aspects. But the unity of the brand and the team behind it is the Festival's foundation. Over the past few years, we have noticed an overall shift in the brand’s identity. OFFF, the brand proving itself with the concept of having no brief and giving the complete freedom plus the invitation to create, this also had its consequence. We noticed that with so many openness, the brand unfortunately lost its visual presence and visual aspect throughout the Festival, online and onsite. So how do we showcase the dynamic aspect of the brand while maintaining its base? By creating a definite strategy in the brand’s communication structure and building a branding system.”
“With this new approach we are adding more control to the brand use, where the brand gets more identified with the ability to adapt to other contents therefore the Festival becomes more firm and more strengthened.”
“While using this new system of communication grid, the website become one dynamic block of contents making it easier for the user to adapt. This allows us to recreate the whole website as a platform and as an archive of news, past speakers, new speakers and events. An organised clean space.”
April 25 - 27
Los Angeles based actor and artist Joseph Lee has spent years studying faces and the feelings that they emote. So it's absolutely impressive that his series of abstract portraits, composed of just a few thick, segmented brush strokes, can convey so much emotion and expression. And all without hardly a single detail of the face exposed! I could study these portraits for hours, while admiring the beauty of each stroke and his brilliant use of colors.
Gentle Monster eyewear released an epic promo campaign by imagining Earth lost its sense of anxiety or hope, leaving the human race to resort to its most basic instincts of survival.
People believing in the power and strength of collective groups join together on what is the only way of transportation in this lost world. Witness the confident thoughts of self-conscious displayed in “Collective behavior”.
Gentle Monster’s ‘13’ Campaign sets place in a world where the moon shifts out of place and axis, slowly floating away from Earth creating the 13th month, Undecember. Animals start to act differently and people develop a dependency on either religion or technology. The changes in climate spark a split between anxiety and hope. Gentle Monster illustrates a message of hope brought from the insight and imagination spawned from the new world.
Designed by Frederik Heyman
The story happened in Kyoto, 1872. The geisha Kobayashi and Hideyoshi fell in love with each other, and he became her lover. However, due to the war, they were separated from eachother forever.
This titles video is a prelude to a self-initiated animation short sequence “KIYOMI KOBAYASHI — Sword and fire” created and directed by Yi Le
Italian CG artist Simone Vezzani creates perfect illusion in phygital world
Master of mellow sunsets and manipulated golden hours artist Jang Dong Won creates illusions we all deserve at the end of the day
Digital artist Vasya Kolotusha creates overhyped images using a lot of chrome metal effect what makes his art works jump out of the screen. He is booked by H+ Agency creating a lot stuff for Elton John, American Music Awards, Variety, Superdeluxe, Future Generations, Billboard Music Awards, Nike etc