Christian Yulmanova
Digital artist based in Norway, Christian, creates neat CG characters that reminds us some popular people
Digital artist based in Norway, Christian, creates neat CG characters that reminds us some popular people
@dingyun_zhang & @antonitudisco
“Dingyun Zhang, the 25-year old Chinese Central Saint Martins graduate and YEEZY designer hadn’t even sold a single product. He still hasn’t. Yet the demand for his namesake brand’s signature oversized puffers, trousers, and sleeveless vests has continued to skyrocket. Everyone from A$AP Nast, Jerry Lorenzo, and Tremaine Emory to Mowalola, Hidden.ny, and sneaker legend Steven Smith now follow him on IG, Rihanna, CL, and Kaia Gerber have worn his design samples, and (in secret) some of the biggest retailers have started placing orders.”
In October, the designer partnered with Italian-Filipino art director and 3D artist Antoni Tudisco on a set of 3D rendered film stills and short animations that featured exaggerated versions of Zhang’s MA puffers and YEEZY sneakers, set in utopian landscapes. It was a case study to show how the brand could build buzz outside of traditional big budget runway shows and big scale advertising campaigns. It worked, with the first set of images getting up to three times as much as engagement as usual.
Tudisco grew up in Hamburg, Germany — and started getting approached by commercial clients after he published sketches and rough renderings on Facebook a couple of years ago — and says he’s recently recognised a rise in big brands like Balenciaga started incorporating animations in their work. Zhang, in his mind, made the perfect potential collaborator.
For Highsnobiety’s Not in Paris II exhibition, the duo pushes their collaboration a step further by introducing their longest video to date:
David Belliveau is a self-taught digital artist and entrepreneur, specialised in advertising illustrations and realistic portraiture. When he’s not painting for clients, he spends most of his time teaching others. In 2015 he co-founded Paintable, an online art school built to empower budding artists around the world.
An entrancing short film by designer and artist Rus Khasanov (previously) fuses multiple optical tricks into a single work.
“The hypnotic footage utilizes pareidolia—the inclination to see an object where it physically doesn’t exist—while referencing heterochromia iridum, a fairly common condition in which a person’s irises are multi-colored, sometimes in the forms of spikes radiating around the pupil or swirls that split the tissue with different hues. Khasanov’s rendition mimics that phenomenon through saturated droplets and innumerable veins that plume outward.” via Colossal
Saint-Petersburg, Russia based artist Edgar Invoker creates quite surreal and experimental artworks by mixing digital tools with airbrush, monotype, liquid acrylic, masking. Practicing techniques contributing to lucid dreaming, he fixes the experience and understanding in the form of paintings. The main technique is to create an abstract form in the form of a blot or a paint print, followed by a "manifestation" of a specific image using a set of techniques.
Jade Purple Brown is an artist living in New York City. Her work uses strong figures, vibrant coloгrs, and messages of optimism to create new, dynamic worlds of individuality and empowerment. Her artistic practice spans across Illustration, Design, and Creative Direction, and has attracted a wide range of global clients.
SMECCEA is a motion designer based in Vancouver. Her work often examines abstract ideas, spirituality, and self discovery. She grounds her work based on careful introspection, always drawn to working in many creative mediums.
An immersive sci-fi short by writer-director Stuart Langfield. “Loop” centres around a reclusive former tech CEO’s quest to teach AI how to experience and process true human emotions. However these ’emotion experiments’ involve a series of scripted scenarios that seem to do more to call basic humanity into question as the film blurs the lines between drama and sci-fi, human and machine, real and artificial.
“Loop is an artistic exploration of a simple hypothesis: emotion cannot be programmed, it must be felt and experienced to be real. I started exploring this concept while observing my young son discover and display new emotions through his own direct experience and contact with others. He was learning to process the feelings of anger, joy, disappointment, sadness, and I found this progression of maturity fascinating and insightful. I started to question whether replicating an emotive incident could result in a similar reaction every time and, if so, could we program a machine to feel?”
UK based passionate 3D artist, animator, and director with several years of commercial experience working under “Piano and the Fox”. Her style is mainly colourful bold compositions with playful animations.
Artist Marco Battaglini known for juxtaposing graffiti and classic art released a full-body sculpture of The New Contemporary Venus “VENUS VICTRIX HODIE” in collaboration with Kylie Jenner
“In coherence with the same artistic theme that I have been developing, I wanted to show the contrast of aesthetic ideals, how the concept of beauty has changed and shaped society.
As always I enjoy playing the game representing the contrast between the classical ideals of beauty and the contemporary ‘anti-aesthetic’ of the world of urban hip-hop and graffiti culture.”
Refik Anadol is a media artist and director born in Istanbul, Turkey and currently based in Los Angeles, California. He is working in the fields of site-specific public art with parametric data sculpture approach and live audio/visual performance with immersive installation approach, particularly his works explore the space among digital and physical entities by creating a hybrid relationship between architecture and media arts with machine intelligence.
“Artificial Landscapes” is his latest AI Data Sculpture series that his studio have generated for Samsung‘s next-gen MicroLED technology. It consists of 3 unique chapters, each offering a window to how visual memories of nature can be simulated through ML algorithms and by using data as pigment.
Illustrator and dotwork artist Sergey Svetov shares his dark skills perfectly suited for skin neither paper clashing to eternal instances: Beauty and Death
Paris-based CG artist Hugo Fournier loves using colours in his projects, combined matters with minimalistic look.
Meet illustrator Abigail Larson raised in Virginia, US and living in Italy and now having a full-time job as character designer at Netflix Animation
Mixed media artist Benjamin Everett started out as a graphic designer and landscape painter before taking up photography. He transforms real places into surreal landscapes that inspire us to dream.
In 2018, he won the renowned Hasselblad Masters Award in the landscape category.
Artists Elmgreen & Dragset’s share The Hive, a new and permanent installation affixed to the ceiling of Moynihan Train Hall in New York City’s Pennsylvania Station, the busiest transportation hub in North America. The work is based on “City In The Sky” installation on the view at Gallery Perrotin.
Both City In The Sky and The Hive — produced only one year apart — manifest an imaginary city in the form of a scaled model, installed upside-down. With technological precision, this cityscape captures the multiplicity and synergy of the world’s metropolises. It is a kaleidoscopic installation, consisting of a dense network of illuminated skyscrapers and modern tower buildings, both real and fictional.
Artist Manuel Benchico juxtaposes digital techniques with classic interpretation by using slit scan and glitched portraits recreated painstakingly with oil on canvas. We always believed the future of art is in adoption of the new tools for the sake of delivering new meanings.
“"Sculptor Tung Ming-Chin carves wood into figurative shapes that seem to press against the surface of the finished work. In “Inner Turmoil” a face and hands are trapped inside a hunk of wood that has the smooth, stretched appearance of fabric, and in “Breath”, the rounded spine and feet of a crouched figure expand outside the confines of a stiff white box. Tung was born in Changhua, Taiwan, and received both his BFA and MFA from Taipei National University of the Arts.”