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Melting Memories by Refik Anadol

May 07, 2018 by Arseny Vesnin in Art, Digital Art, Sculpture, USA, 2018

Engram : Data Sculpture
3+1 AP

From February 7 through March 17, 2018, Pilevneli Gallery presented Refik Anadol’s latest project on the materiality of remembering. Melting Memories offered new insights into the representational possibilities emerging from the intersection of advanced technology and contemporary art. By showcasing several interdisciplinary projects that translate the elusive process of memory retrieval into data collections, the exhibition immersed visitors in Anadol’s creative vision of “recollection.”

“Science states meanings; art expresses them,” writes American philosopher John Dewey and draws a curious distinction between what he sees as the principal modes of communication in both disciplines. In Melting Memories, Refik Anadol’s expressive statements provide the viewer with revealing and contemplative artworks that will generate responses to Dewey’s thesis.

Comprising data paintings, augmented data sculptures and light projections, the project as a whole debuts new advances in technology that enable visitors to experience aesthetic interpretations of motor movements inside a human brain. Each work grows out of the artist’s impressive experiments with the advanced technology tools provided by the Neuroscape Laboratory at the University of California, San Francisco. Neuroscape is a neuroscience center focusing on technology creation and scientific research on brain function of both healthy and impaired individuals. Anadol gathers data on the neural mechanisms of cognitive control from an EEG (electroencephalogram) that measures changes in brain wave activity and provides evidence of how the brain functions over time. These data sets constitute the building blocks for the unique algorithms that the artist needs for the multi-dimensional visual structures on display.

Anadol’s installations do not only address a productive espousal of cutting-edge technology and art but also a strong preoccupation with the study of human memory from Ancient Egyptians to Blade Runner 2049. The exhibition’s title, Melting Memories, refers to the artist’s experience with unexpected interconnections among seminal philosophical works, academic inquiries and artworks that take memory as their principal themes. The title further draws attention to the melting of neuroscience and technology into these centuries-long philosophical debates, questioning the emergence of a new space where artificial intelligence is not in conflict with individuality and intimacy.

A post shared by Refik Anadol (@refikanadol) on Apr 30, 2018 at 10:44pm PDT

A post shared by Refik Anadol (@refikanadol) on Apr 23, 2018 at 12:32am PDT


Designed & Developed at Refik Anadol Studio

Nicholas Boss
Efsun Erkilic
Kian Khiaban
Ho Man Leung
Raman K. Mustafa
Toby Heinemann

Sound Design : Kerim Karaoglu
Software Development : Kyle McLean / Steffan Klaue

Scientific Support
UCSF / Neuroscape Lab Members
Adam Gazzaley, M.D., PH.D.

@refikanadol

Learn More about the process
May 07, 2018 /Arseny Vesnin
Top 2018 Posts, MAY
Art, Digital Art, Sculpture, USA, 2018

Wanderers : Biologically-augmented 3D printed Wearables by Mediated Matter

May 07, 2018 by Arseny Vesnin in Digital Art, Fashion, Sculpture, USA, 2018

"Wanderers" is an ongoing project performed by Mediated Matter group at MIT Media Lab, lead by Prof. Neri Oxman

"Traveling to destinations beyond planet Earth involves voyages to hostile landscapes and deadly environments. Crushing gravity, amonious air, prolonged darkness, and temperatures that would boil glass or freeze carbon dioxide, all but eliminate the likelihood of human visitation. Wanderers explores the possibility of voyaging to the worlds beyond by visiting the worlds within. 3D printed wearable capillaries designed for interplanetary pilgrims are infused with synthetically engineered microorganisms to make the hostile habitable and the deadly alive. Each design is a codex of the animate and inanimate with an origin and a destination: the origin being engineered organisms, which multiply to create the wearable within a 3D printed skins; and the destination being a unique planet in the solar system."

"We explore a computational approach and associated protocol, which emulates biological growth by developing complex geometries over multiple iterations. The general framework for the generation of grown structures utilizes a hybrid approach to the simulation of evolving interfaces. A geometric input representation—phenotype (e.g. a triangle mesh, a set of line segments, or a point cloud) is transformed into an intermediate representation—genotype. Data gathered from these three representations is then used to deform the initial geometric representation. Lastly, the deformed initial representation is topologically changed to react to the deformation of the object. This is done iteratively, such that results given for input representations are continuously deformed and refined. As the process repeats, the deformations aggregate into the growth of a coherent form. By altering the geometric genotype and phenotype, a broad variety of different structures can be ‘grown’."

The setting for this exploration is the solar system where, with the exception of planet Earth, no life can exist. The series represents the classical elements understood by the ancients to sustain life (earth, water, air and fire), and offers their biological counterpart in the form of microorganisms engineered to produce life-sustaining elements. The wearables are designed to interact with a specific environment characteristic of their destination and generate sufficient quantities of biomass, water, air and light necessary for sustaining life: some photosynthesize converting daylight into energy, others bio-mineralize to strengthen and augment human bone, and some fluoresce to light the way in pitch darkness. Each wearable is designed for a specific extreme environment where it transforms elements that are found in the atmosphere to one of the classical elements supporting life: oxygen for breathing, photons for seeing, biomass for eating, biofuels for moving, and calcium for building. Design research at the core of this collection lies at the intersection of multi-material 3D printing and Synthetic Biology.

The Wanderers were unveiled as part of the exhibition: ‘The Sixth Element: Exploring the Natural Beauty of 3D Printing' on display at EuroMold, 25-28 November, Frankfurt, Germany, Hall 11, Booth FN01. This work was done in collaboration with Christoph Bader and Dominik Kolb. The wearables were 3D printed with Stratasys multi-material 3D printing technology. Members of the Mediated Matter group led by Will Patrick and Sunanda Sharma are currently working on embedding living matter in the form of engineered bacteria within the 3D structures in order to augment the environment. Each piece intends to hold life sustaining elements contained within 3D printed vascular structures with internal cavities. Living matter within these structures will ultimately transform oxygen for breathing, photons for seeing, biomass for eating, biofuels for moving and calcium for building. Scientific collaborators include Dr. James Weaver, Prof. George Church, Prof. Pamela Silver, Prof. Tim Lu, Allen Chen, Stephanie Hays, Eléonore Tham and Dan Robertson.

Appreciate on Behance

May 07, 2018 /Arseny Vesnin
MAY
Digital Art, Fashion, Sculpture, USA, 2018
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Rotation Typography by Txaber

May 07, 2018 by Arseny Vesnin in Digital Art, Portfolios, Spain, 2018

Basque graphic designer working under "Txaber_" moniker released an eye-catching set of alphabet likely created in virtual metal, twisted and distorted to create a powerful sculptural message

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@txaber_
May 07, 2018 /Arseny Vesnin
MAY
Digital Art, Portfolios, Spain, 2018

Lucid

May 04, 2018 by Arseny Vesnin in Portfolios, Photography, Germany, Motioncollector, Digital Art, 2018

Tarek Mawad and Friedrich van Schoor, also known as collective 3hund are two german artists, sharing the same passion for nature, adventure and dark melancholic images. They teamed up with electronic composer Achim “Künstler” Treu, a.k.a. UFO Hawai, to create "LUCID". A surreal world based on simple geometric light shapes that seem misplaced, but somehow blend with its surrounding at the same time. 

"The idea was to create a surreal world based on simple geometric light shapes that seem misplaced, but somehow blend with its surrounding at the same time. Shapes that emphasize the mood of its surrounding in the most simple way. By installing electroluminescent light shapes and wires in untouched landscapes, a single lightsource tells a surreal story of magic and loneliness in a surreal and intense way. Every environment has its own light installation.
The intention was to summarize all installations in a cinematographic way to create a touching short film"

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May 04, 2018 /Arseny Vesnin
MAY
Portfolios, Photography, Germany, Motioncollector, Digital Art, 2018

Vova Tomin Motion Reel

May 03, 2018 by Arseny Vesnin in Motioncollector, Portfolios, Russia, 2018

Pioneer of Russian motion design - Vladimir Tomin, best known as a co-founder of Nord Works (together with Alex Frukta) and Digital Decade resident, released his massive showreel summing up few years of 24/7 animation work.

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Appreciate on Behance
May 03, 2018 /Arseny Vesnin
Russian, Tomin Vladimir, MAY
Motioncollector, Portfolios, Russia, 2018

Sasha Fishkin illustrations

May 03, 2018 by Arseny Vesnin in Illustration, Portfolios, Belarus, 2018

Minsk-based self-taught illustrator Sasha Fishkin creates naive portraits carefully using Japanese pattern backgrounds "tsuru" that helps main characters to stand out and please an eye with their imperfections.

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@sashafishkin
 
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May 03, 2018 /Arseny Vesnin
Ello, MAY
Illustration, Portfolios, Belarus, 2018
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Exhibition Posters by Artem Matyushkin

May 03, 2018 by Arseny Vesnin in 2018, Advertising, Graphic Design, Russia, Portfolios

Every day Artem Matyushkin goes to one exhibition at various New York galleries and designs a poster for each one of them. He says that while he was doing it he realized that the most interesting part about it and also the biggest challenge is finding something in the artists' style that can be translated into graphic design language.

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@artem.indd
May 03, 2018 /Arseny Vesnin
Russian, MAY
2018, Advertising, Graphic Design, Russia, Portfolios

STAIN - Generative Visual Performance Studio

May 02, 2018 by Arseny Vesnin in Digital Art, Motioncollector, Russia, Portfolios, 2018

Alexandra Gavrilova and Sergey Titov are Moscow artists, working together as Stain.  They are focused on abstract forms and concepts to find concentration in today's poly-dimensional information flow, seeing creative process as a way to render one's idea of the world and oneself, to learn more about principles of nature and human perception.  Stain works with generative methods to create graphics, audiovisual and light installations.

"Abstract objects on the projection are moving slowly according to the solid dynamics, an active environment is filled with bits of recursive reactions. This algorithmically conditioned but probabilistically unstable graphical canvas depicts a metaphor of causation and reflection on the events in the life of communities. All the scene is filming with low frame rate. The real situation in the space of the exhibition turns to a documentary, in another time, it immerses the observer in eternity and transience of the view from afar on the events happened a minute ago."

"The interrelations of the elements of sets, the patterns of their combinations, and the constancy of recurring circumstances constitute the stabilities of our existence."

"Everyone can influence the image with tilting a smartphone connected to the local network.
Sound by Lazyfish is also realtime synthesized and forms a whole with the graphics.
Audience's interaction with the installation floats between game, creation or contemplation, depending on participnts' mood and actions. Visually complex image is a metaphor of virtual structures, which one can affect intuitively easy. Participant's mind is immersed in the process of influence and perception of emotional feedback.  Graphic style hints at futurist aesthetics and has a certain irony along with intention to rethink our attitudes to technology."

Designcollector's personal experience with STAIN' installation at MARSSPB, 2016

A post shared by Arseny 1981 (@rsny1981) on Oct 18, 2016 at 1:21pm PDT

May 02, 2018 /Arseny Vesnin
Russian, MAY
Digital Art, Motioncollector, Russia, Portfolios, 2018

Paintings by Esther Brown

May 01, 2018 by Arseny Vesnin in Art, Illustration, Portfolios, United Kingdom, 2018

Esther Brown is a British/South African artist and designer born and raised in Japan, currently settled and working in the UK. She completed a BA HONS in Fine Art in 2014, worked as a print designer and has won an award for her drawings.

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Gleaning elements from her multicultural background, Esther’s work is based around the concepts of symmetry, beauty and Utopia. Brightly coloured birds sit on a background of patterns and golden halos, and animals are surrounded by a wreath of voluptuous flowers and butterflies. Her pieces often reflect the conflict between animals in decorative spaces and the desire for all nature to be wild and free.  Both the small fragile creatures and those creatures considered more powerful are depicted and upheld in an other-worldly utopian environment, where their beauty and uniqueness is to be celebrated.

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@estherbrownart
May 01, 2018 /Arseny Vesnin
British, MAY
Art, Illustration, Portfolios, United Kingdom, 2018

Photography © do mal o menos.

The Immaculate Renovation of Redondo Building in Coimbra

April 30, 2018 by Arseny Vesnin in Architecture, Interior Design, Portugal, Photography, 2018

"Picturesquely built upon a hillside on the east bank of the Rio Mondego, the Portuguese city of Coimbra is known for its university, the oldest academic institution in the Portuguese-speaking world, but its charm lies in its kaleidoscopic architecture that features a mixture of buildings spanning nearly a millennium. Part of this historical spectrum is the “Redondo”, a four-storey terraced house built at the beginning of the 20th century which has been thoroughly renovated by Portuguese architects João Branco and Paula del Río of Branco-Delrio Arquitectos and artfully photographed by Lisbon-based architectural photographers do mal o menos."

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Read more on Yatzer
April 30, 2018 /Arseny Vesnin /Source
APR
Architecture, Interior Design, Portugal, Photography, 2018

Ilya Milstein illustrations

April 27, 2018 by Arseny Vesnin in Illustration, Portfolios, USA, Australia, 2018

New York based Milan and Melbourne raised illustrator Ilya Milstein works mainly as editorial artist for clients include The New York Times, Kiehl's and Vice Media. In his recent series commissioned by the New York Times Style Magazine, Ilya recreates "New Yorkers and Their's 80s routines"

“These detailed streetscapes follow a character as she navigates the bustling and gritty New York of the era, crossing paths along the way with figures like David Wojnarowicz, Sylvia Woods and Andy Warhol”
— Ilya Milstein
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The era might have been old New York’s last real gasp — a time when the very streets, dirty and unsafe as they were, seemed infused with possibility. Here, notable locals revisit their routes and routines, from lunch on the Upper East to nighttime sojourns to then-emerging neighborhoods like TriBeCa. - NYT

 

@ilyamilstein
April 27, 2018 /Arseny Vesnin
Top 2018 Posts, APR
Illustration, Portfolios, USA, Australia, 2018

Sketchar App: Augmented Art Assistant

April 27, 2018 by Arseny Vesnin in Agencies, Mobile Applications, Lithuania, 2018

Imagine you need to transfer a huge mural, or copy your digital sketch to a paper. Surely you will find the way to do it, but it won't be that fast and satisfying as using Augmented Reality technology brought you by Sketchar App. Brought up by russian-speaking team in Lithuania Sketchar is the second (Russian built) application that recently won the Webby Award best known as "Web Oscar" (first app was Glitche)

SketchAR is a fully-fledged tool for teaching drawing using augmented reality, machine learning, and neural networks.  The app puts virtual images on paper to let you trace drawings from your phone.

Sketchar App
April 27, 2018 /Arseny Vesnin
Russian, APR
Agencies, Mobile Applications, Lithuania, 2018

Golden Age by Murat Sayginer

April 27, 2018 by Arseny Vesnin in Motioncollector

Directed by Murat Saygıner
muratsayginer.com
facebook.com/muratsayginerpage

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Music & Sound Design by Zenthing / Jochen Mader
zenthing.tv
facebook.com/itsazenthing/

April 27, 2018 /Arseny Vesnin
APR
Motioncollector

Digital Escapism by Jenna Marti

April 26, 2018 by Arseny Vesnin in Digital Art, Portfolios, Photography, USA, 2018

Jenna Rose Marti is a Milwaukee, Wisconsin based digital artist and photographer. She works within installation and digital photography to explore themes of identity, religion, memory, and escapism.

Though her work, she creates a sense of escapism in order to find comfort in the unfamiliar while revealing the discomfort in the familiar. The surreal nature of her work creates a sense of fantasy that exists within the familiarity of the physical world, and seeks the balance of the good and the  evil in life.  She pulls from her own experience with religion, personal relationships with people, and other worldly experiences to create this dialogue. 

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@jennamarti
April 26, 2018 /Arseny Vesnin
APR
Digital Art, Portfolios, Photography, USA, 2018

Gumshoe - shoes made of chewing gum

April 26, 2018 by Arseny Vesnin in Design, Portfolios, Netherlands, United Kingdom, 2018

While some populists use "There is no Planet B" phrase without real input, guys from Amsterdam went further to prove the actual meaning behind that saying as "Start it from yourself". As we  tried to think of "..Planet B" from visual perspective during our Digital Decade 4, in 2016, nearly in the same time GUM-TEC created the backward process to extract actual rubber from chewing gum (yes, it is no more an eco-tree rubber). Later on they were baked by Amsterdam official "I AmSterdam" municipal group and asked designers from EXPLICIT to come back with a pair of recycled sneakers "Gumshoe". Real shoes are ready for pre-order now

Gum Drop Bin was an actual diploma of Gumshoe designer Anna Bullus at Brighton Uni, UK

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April 26, 2018 /Arseny Vesnin
British, APR
Design, Portfolios, Netherlands, United Kingdom, 2018

Molecularis: Reinventing the Flipbook

April 25, 2018 by Arseny Vesnin in Agencies, Graphic Design, Spain, 2018

Palma-based independent publishers Flipboku announced the launch of a new crowdfunding campaign on Kickstarter today, for their innovative and unique flip book “Molecularis”.

Molecularis is a one-of- a-kind flip book, beautifully presented, which features a series of engaging activities in one. Much more than just a flip book, it is also an animated colouring book, which can be used in a variety of exciting ways – you can color, re-draw and vary its content to produce an endless number of different results. Its high-quality paper allows you to use whichever colouring technique you prefer, such as pencils, markers, watercolours, graphite, brushes or technical pens. Besides, it contains not just two, but six different animated sequences, which can be triggered depending on the position of your thumb. To everyone but the person holding the book, the effect created is one of a sophisticated magic trick.

Flipboku is a flip book publishing project created by animator and designer Jossie Malis, best known for his award-winning animated series “Bendito Machine”, and music composer Julie Reier. Their mutual love of animation, design, and flip books, led them to embark upon this publishing adventure two years ago, after the success of their first flip book created for Bendito Machine. Their mission was to reinvent the flip book, and they combined that with brand new mechanics which are unique to Flipboku. Their mid-term aim is to be able to publish a series of flip books with these special characteristics, whilst maintaining the classic format which has been popular for over 150 years.

“We wanted to reinvent this almost-forgotten art form by giving it an interactive element. We have a drawer full of ideas for different types of flip books using different mechanics and techniques and our goal is to continue developing them after Molecularis”
— Flipboku

A special cutting technique is required to produce this 6-sequence flipbook and a large part of the production process has to be carried out by hand. This means that the manufacturing process is quite cost-intensive, which is why Flipboku is announcing their crowdfunding campaign, launched on Kickstarter, in order to fund the printing of this creative endeavor.

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The team has a target of 40 days in which to achieve their publishing goal of €8000. Molecularis will be available in different combinations, and also as a bundle with “Blanko” - a freestyle animation flip book with blank pages for those inspired to animate on their own. Blanko is a learning flip book which features the basic principles of animation, so even complete beginner can try their hand at this quirky art form. For this campaign Flipboku has partnered with leading British color-makers Winsor&Newton to offer a limited edition reward only available through Kickstarter - offering Molecularis as a special combination with a stunning 12-piece Watercolor Marker Set.

Pre-order on Kickstarter
April 25, 2018 /Arseny Vesnin
APR
Agencies, Graphic Design, Spain, 2018

Lara Zankoul Photography

April 25, 2018 by Arseny Vesnin in Instagram, Fashion, Photography, Portfolios, Lebanon, 2018

Lara Zankoul, is an interdisciplinary artist based in Beirut, Lebanon. Her work captures everyday human behavior and issues that occur within society through photographic media. The aim is to invite the viewers to come up with their own interpretation and understanding of the photographs and the stories behind them. Her signature work not only stands out in its conceptual identity, but also in its timelessness.

In her recent series "The Maze" she explores the relationship between human created by nature and architecture created by human

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Produced by @ttproduction_net @tatitacla 
Model @luisabrenner @nassmodels
Stylist @whooisjulie and @nann_k 
Mua hair @reginakhanipova

@larazankoul
April 25, 2018 /Arseny Vesnin
APR
Instagram, Fashion, Photography, Portfolios, Lebanon, 2018

Motion Motion 2018 Visual Identity by nöbl studio

April 24, 2018 by Arseny Vesnin in Agencies, Branding, Graphic Design, France, Events, Typography, 2018, Glitch

Motion Motion is the first event dedicated to the motion design and meanwhile, opened to all audiences. One day in Nantes (FR) with conferences, installations, workshops and concerts for everyone.
nöbl created the festival 2018 whole identity and craft the trailer by playing with a distorted typography treatment:

As the motion design, the concept of this identity talks about graphic design and movement. We choose to play with the most impactful visual system "typography" and then put it literally in movement.

Visual Identity by nöbl

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nöbl.tv
April 24, 2018 /Arseny Vesnin /Source
APR
Agencies, Branding, Graphic Design, France, Events, Typography, 2018, Glitch

Pastel Architecture Photography by Matthieu Venot

April 24, 2018 by Arseny Vesnin in Portfolios, Photography, France, Architecture, 2018

We have been following Matthieu Venot since our first publication and where pleased to find him featured on our friends and partners platform Ello few days ago. In his recent photography series he disconnect any form of living from architecture showing its pure state of geometry and colour.

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Follow on Ello

April 24, 2018 /Arseny Vesnin
Ello, APR
Portfolios, Photography, France, Architecture, 2018

A Million Times at Changi

April 23, 2018 by Arseny Vesnin in Art, Singapore, Sculpture, 2018

A Million Times at Changi, commissioned by Changi Airport Group, was conceived in 2014 and installed in January 2018 in Terminal 2. It is part of Humans since 1982's A million Times project (2013-ongoing).

“Metaphorically speaking, we liberated the clock from its sole function of measuring and reporting the time by taking the clock hands out of their ‘administrative’ roles and turning them into dancers”
— Humans since 1982
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A Million Times at Changi is one of the biggest kinetic sculptures in the world and with its 7,5m amplitude has a 'clock face' that is wider than that of London’s Big Ben (7m). 

Each of the 1008 clock-hands (504-minute hands and 504-hour hands) are fitted with individual motors, giving the kinetic sculpture the ability to show various patterns, as well as the time and greetings in various languages across different times of the day

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April 23, 2018 /Arseny Vesnin
APR
Art, Singapore, Sculpture, 2018
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