Cinemagraphs by Tim Tadder
Photographer, director and motion video creator Tim Tadder shares a lot of visual overdose on personal Behance profile. Here is his personal selection of Cinemagraphs styled by Julia Reeser, with hair and makeup by Victoria McGrath
Aeroglyph by Reuben Wu
"Reuben Wu (previously) uses long exposure techniques to capture light traces formed by a moving drone equipped with a lighting rig. In his latest group of images the paths create illuminated symbols such as a square, plus sign, and triangle from straight, narrow lines. The shapes hover just above the horizon with an abstracted reflection projected in the water below."
“The project name Aeroglyph describes what I see as large temporary geometries created in the air, only visible in their entirety through the capture of a camera”
The project is an evolution of his ongoing Lux Noctis series which focuses on specific light paths, rather than entire illuminated landscapes. The plus and minus symbols were shot over the Pacific Ocean at night, while the square and triangle were captured over the bright blue waters of Lake Michigan.
Refik Anadol for NVIDIA
Media artist Refik Anadol well-known for his immersive projection mappings has shared his latest "phygital" project made in collaboration with Nvidia during GameCon, Cologne.
Watch below
“By using real-time ray tracing RTX we augmented 3-dimensional Cornell
Box and used real-time audience reflection as an input which has never been done in the computer graphics history in this level”
Cornell Box Legacy
3.6M x 3.6M x 1M
4K 30.000 Laser projection, Unreal Engine special built with RTX, quadraphonic sound @unrealengine
John Orion Young aka JOY
Born with internet in his blood, millennial artist John Orion Young aka JOY quickly caught the new cryptocurrency wave and set up the trusty platform to distribute his digital art using Ethereum among collectors.
The idea is not new but sits on the cutting edge, where platforms like our friends at Posh.Space creates a decentralised systems for future artists, that you can join right now
Digital Works of Randy Cano
We have been following Randy Cano since his appearance on internet art scene in 2016, featuring his experience in 3D. Since then Randy progressed with the motion video and became an Instagram sensation by creating morphing rubber portraits smashing one into another all around the mobile screens
Metamorphosis by Leviathan
“Our pursuit of the intersectionality between art and technology has delivered another mesmerizing original art piece for the Dolby Gallery, San Francisco”
Leviathan’s Metamorphosis is an audiovisual odyssey that extracts brilliant color data from masterpieces of the past century to create an entirely new experience of art. Employing newly developed coding techniques, Leviathan dissects a curated selection of paintings into abstract digital forms. The generative visuals, which are set rhythmically to a composed ambient soundscape, evolve through time and space — transforming the unique LED canvas at Dolby Gallery into an immersive, meditative experience.
This synergy between sight and sound is custom-designed for Dolby Gallery. Rich color volume data, inspired by Dolby Vision technology, is brought to life along with a sonic experience mixed in Dolby Atmos. Moving audio dynamically travels across 52 full-range speakers and 34 subwoofers to immerse visitors in a fusion of art and science.
This work is part of a series of Dolby exhibitions that explore the leading edge of audio and imaging technologies in partnership with contemporary artists
Copper Beauty by Kristina Varaksina
New York fashion and editorial photographer Kristina Varaksina shares her latest work
The Senses: Design Beyond Vision
Art Director David Genco presents his recent work of book design and exhibition graphics made in collaboration with Ellen Lupton.
The Senses: Design Beyond Vision invites visitors to encounter design with all their senses through several interactive installations. Currently on show at the Cooper Hewitt Smithsonian Design Museum, curated by Ellen Lupton & Andrea Lipps, exhibition design by Studio Joseph.
The book is a manifesto celebrating the sensory richness of design. A must-read and powerful reminder to anyone who thinks design is primarily a visual pursuit. Co-published by Princeton Architectural Press and Cooper Hewitt, by Andrea Lipps & Ellen Lupton.
Visual identity and exhibition graphics made for installation at Cooper Hewitt Smithsonian Design Museum, New York City
Olga Midlenko Demo Reel 2018
Los Angeles based Designer and Creative Director Olga Midlenko shares a selection of work that she created over the past 5 years. Olga directed title sequences for such feature films and TV series as Pacific Rim: Uprising, Exodus: Gods and Kings, Limitless, and Good Behavior, acted as an art director on title sequences for Kong: Skull Island, Fahrenheit 451, and Suburbicon, and contributed as a designer to the title sequences for Teenage Mutant Ninja Turtles, Black Mass, Salem and many more.
She directed a branded content film for the Audi Q2 that was released at the Geneva Motor Show back in 2016 and led a broadcast graphics package for The Oscars 2017. Her online portfolio and demo reel are a combination of final products as well as process motion tests and design frames, exhibiting the level of thought and work that went into each project.
Alayna Coverly Paintings
Boston based artist creates muted and blinded by silk portraits of unknown fears
A Digital Identity by Reed Griffith
"A Digital Identity" by Reed Griffith creates visualisation for the perception of our identities when filtered through the invisible walls of digital networks
"Our current society has evolved into an increasingly interconnected world through the 8.4 billion networked devices (as of 2017) that have become tools of survival in our modern lives. Personal data is constantly uploaded to these networks and a real-time stream of information and images that narrate our identities is available. The algorithms of these networks become filters for these narratives. altering the perception of our identities. The feedback, authentication, and traits of our identities within these digital networks have a very real influence on the psychological interpretation of ourselves. This alteration of our identities through networks is largely invisible, yet it creates very real barriers and conceptual walls, which we have to navigate in order to access. "
"By allowing viewers to see their own images which are uploaded to a transparent light panel through the internet, the algorithms and code contained in this work allows viewers to interact with algorithms in a transparent and visible way that is more akin the reality of the ways in which algorithms reorder and classify our identities without our knowledge. "
Melting Memories by Refik Anadol
Engram : Data Sculpture
3+1 AP
From February 7 through March 17, 2018, Pilevneli Gallery presented Refik Anadol’s latest project on the materiality of remembering. Melting Memories offered new insights into the representational possibilities emerging from the intersection of advanced technology and contemporary art. By showcasing several interdisciplinary projects that translate the elusive process of memory retrieval into data collections, the exhibition immersed visitors in Anadol’s creative vision of “recollection.”
“Science states meanings; art expresses them,” writes American philosopher John Dewey and draws a curious distinction between what he sees as the principal modes of communication in both disciplines. In Melting Memories, Refik Anadol’s expressive statements provide the viewer with revealing and contemplative artworks that will generate responses to Dewey’s thesis.
Comprising data paintings, augmented data sculptures and light projections, the project as a whole debuts new advances in technology that enable visitors to experience aesthetic interpretations of motor movements inside a human brain. Each work grows out of the artist’s impressive experiments with the advanced technology tools provided by the Neuroscape Laboratory at the University of California, San Francisco. Neuroscape is a neuroscience center focusing on technology creation and scientific research on brain function of both healthy and impaired individuals. Anadol gathers data on the neural mechanisms of cognitive control from an EEG (electroencephalogram) that measures changes in brain wave activity and provides evidence of how the brain functions over time. These data sets constitute the building blocks for the unique algorithms that the artist needs for the multi-dimensional visual structures on display.
Anadol’s installations do not only address a productive espousal of cutting-edge technology and art but also a strong preoccupation with the study of human memory from Ancient Egyptians to Blade Runner 2049. The exhibition’s title, Melting Memories, refers to the artist’s experience with unexpected interconnections among seminal philosophical works, academic inquiries and artworks that take memory as their principal themes. The title further draws attention to the melting of neuroscience and technology into these centuries-long philosophical debates, questioning the emergence of a new space where artificial intelligence is not in conflict with individuality and intimacy.
Designed & Developed at Refik Anadol Studio
Nicholas Boss
Efsun Erkilic
Kian Khiaban
Ho Man Leung
Raman K. Mustafa
Toby Heinemann
Sound Design : Kerim Karaoglu
Software Development : Kyle McLean / Steffan Klaue
Scientific Support
UCSF / Neuroscape Lab Members
Adam Gazzaley, M.D., PH.D.
@refikanadol
Wanderers : Biologically-augmented 3D printed Wearables by Mediated Matter
"Wanderers" is an ongoing project performed by Mediated Matter group at MIT Media Lab, lead by Prof. Neri Oxman
"Traveling to destinations beyond planet Earth involves voyages to hostile landscapes and deadly environments. Crushing gravity, amonious air, prolonged darkness, and temperatures that would boil glass or freeze carbon dioxide, all but eliminate the likelihood of human visitation. Wanderers explores the possibility of voyaging to the worlds beyond by visiting the worlds within. 3D printed wearable capillaries designed for interplanetary pilgrims are infused with synthetically engineered microorganisms to make the hostile habitable and the deadly alive. Each design is a codex of the animate and inanimate with an origin and a destination: the origin being engineered organisms, which multiply to create the wearable within a 3D printed skins; and the destination being a unique planet in the solar system."
"We explore a computational approach and associated protocol, which emulates biological growth by developing complex geometries over multiple iterations. The general framework for the generation of grown structures utilizes a hybrid approach to the simulation of evolving interfaces. A geometric input representation—phenotype (e.g. a triangle mesh, a set of line segments, or a point cloud) is transformed into an intermediate representation—genotype. Data gathered from these three representations is then used to deform the initial geometric representation. Lastly, the deformed initial representation is topologically changed to react to the deformation of the object. This is done iteratively, such that results given for input representations are continuously deformed and refined. As the process repeats, the deformations aggregate into the growth of a coherent form. By altering the geometric genotype and phenotype, a broad variety of different structures can be ‘grown’."
The setting for this exploration is the solar system where, with the exception of planet Earth, no life can exist. The series represents the classical elements understood by the ancients to sustain life (earth, water, air and fire), and offers their biological counterpart in the form of microorganisms engineered to produce life-sustaining elements. The wearables are designed to interact with a specific environment characteristic of their destination and generate sufficient quantities of biomass, water, air and light necessary for sustaining life: some photosynthesize converting daylight into energy, others bio-mineralize to strengthen and augment human bone, and some fluoresce to light the way in pitch darkness. Each wearable is designed for a specific extreme environment where it transforms elements that are found in the atmosphere to one of the classical elements supporting life: oxygen for breathing, photons for seeing, biomass for eating, biofuels for moving, and calcium for building. Design research at the core of this collection lies at the intersection of multi-material 3D printing and Synthetic Biology.
The Wanderers were unveiled as part of the exhibition: ‘The Sixth Element: Exploring the Natural Beauty of 3D Printing' on display at EuroMold, 25-28 November, Frankfurt, Germany, Hall 11, Booth FN01. This work was done in collaboration with Christoph Bader and Dominik Kolb. The wearables were 3D printed with Stratasys multi-material 3D printing technology. Members of the Mediated Matter group led by Will Patrick and Sunanda Sharma are currently working on embedding living matter in the form of engineered bacteria within the 3D structures in order to augment the environment. Each piece intends to hold life sustaining elements contained within 3D printed vascular structures with internal cavities. Living matter within these structures will ultimately transform oxygen for breathing, photons for seeing, biomass for eating, biofuels for moving and calcium for building. Scientific collaborators include Dr. James Weaver, Prof. George Church, Prof. Pamela Silver, Prof. Tim Lu, Allen Chen, Stephanie Hays, Eléonore Tham and Dan Robertson.
Ilya Milstein illustrations
New York based Milan and Melbourne raised illustrator Ilya Milstein works mainly as editorial artist for clients include The New York Times, Kiehl's and Vice Media. In his recent series commissioned by the New York Times Style Magazine, Ilya recreates "New Yorkers and Their's 80s routines"
“These detailed streetscapes follow a character as she navigates the bustling and gritty New York of the era, crossing paths along the way with figures like David Wojnarowicz, Sylvia Woods and Andy Warhol”
The era might have been old New York’s last real gasp — a time when the very streets, dirty and unsafe as they were, seemed infused with possibility. Here, notable locals revisit their routes and routines, from lunch on the Upper East to nighttime sojourns to then-emerging neighborhoods like TriBeCa. - NYT
Digital Escapism by Jenna Marti
Jenna Rose Marti is a Milwaukee, Wisconsin based digital artist and photographer. She works within installation and digital photography to explore themes of identity, religion, memory, and escapism.
Though her work, she creates a sense of escapism in order to find comfort in the unfamiliar while revealing the discomfort in the familiar. The surreal nature of her work creates a sense of fantasy that exists within the familiarity of the physical world, and seeks the balance of the good and the evil in life. She pulls from her own experience with religion, personal relationships with people, and other worldly experiences to create this dialogue.
Chromatic by Shane Griffin
San Francisco based artist Shane Griffin released experimental art-film exploring the beauty in diffraction grating by passing light through in defective glass. The film was a part of contribution for TED 2018 conference as well as long-term project "Chromatic". We were lucky to exhibit one piece from it at our annual digital art exhibition "Digital Decade 5"
Digital Decade 5: Cyberia, 2017
Shane Griffin was invited to participate in our annual digital art collaboration and exhibition in London. He was selected by curator to represent "Cyberia: The Unknown Territories Shaped by the Digital Enthos" theme alongside other 35 artists. Most of aluminum prints from exhibition are available for pick up at affordable price in London.
Buy Limited Print
Available only in London
Hennessy V.S. Major
Created by Kyiv-based Radioaktive Film on location at Lviv vélodrome "Hennessy V.S. Major" is a story at the turn of the 19th century, cycling was the world’s biggest sport, and Marshall ‘Major’ Taylor was its biggest superstar. He broke multiple world records, won championships and defeated competition all over the world. But he was still searching for something else: a true rival.
Behind the scenes
Hennessy V.S 'Major' with RadicalMedia LLC, Droga5, The Mill
Director: Derek Cianfrance,
Director Of Photography: Roman Vasyanov.
Turning Imagination Into Reality
4 years in a row Nike Sportwear teams up with talented ManvsMachine to craft a global campaign for Air Max Day. This year's approach takes cues from modern editorial design and hosts an extensive number of assets — from live action, 3D, typographical design, right the way through to cel animation
