Cinema Posters by Luke James
Talented CG artist Luke “Wengles” James casted self-initiated posters of famous movies in a digital clay by using 3D tools
Talented CG artist Luke “Wengles” James casted self-initiated posters of famous movies in a digital clay by using 3D tools
Australian graphic designer Nick Barclay pours his love of typography, colours and broken grid into personal and commercial work. As the result everyone get visual satisfaction.
Darya Shnykina is an illustrator from Moscow blurring a thin line between contemporary figurative painting and illustration. "With restrained and soothed color palette she’s capturing calm, introspective moments in her artwork. Using a sketchy, wavering line, she’s able to humanize and personify emotions. Although created using digital techniques, Darya’s artwork retains the charm of traditional material and textures."
Relationships of men and objects. While forming space, men create and surround themselves with product designs, objects, that have always been a major source of influence of humane conscience, mood, behaviour and attitude. Lightness of Being comes through the awareness of one's purpose.
Kofta is the independent couture studio specializing in the art of leather craft using futuristic technics. Based in Ukraine since 2010 the studio carry out unique projects and seasonal collections from start to finish, allowing them to be designed, developed and produced in-house. In the last few years, kofta won numerous art&fashion contests (A’Design 2016, Red Dot 2018 to name few) and was exhibited in K11 Gallery in Shanghai for the prestigious “BAGISM” exhibition.
Objects of kofta studio would be found at the intersection of art and applied science. Accomplished by using the futuristic techniques such as 3D-modeling/-printing/-cutting mixed with the traditional leather craft methods like molding, drying, straining, hand painting etc., they provide an independently fresh view at the manufacturing process, which is carried out entirely in-studio by kofta team.
“We want to allow the viewer to gain different perspective on familiar things through sinergizing with our artwork. Our bags serve as a canvas for expressing our creative intentions through properties that they did not initially possess endowing them with ability to bring aesthetic pleasure, while maintaining functionality.”
Media.Works Studio led by Maxim Zhestkov share their view on Designing the Future by delivering 3 conceptual forecasts for the near future
“For one of our weekly explorations, we divided in three teams that received the task to create a prototype of a physical object. It did not necessarily have to be in the realm of speculative design, yet some of the created items deal with experimental technologies, not seen in mass-produced products.”
“The first object has the potential of being mass-produced — it is a lamp, in which light passes through layers of colorful materials that can be easily switched to anything else. This is an item which is supposed to be customized and which can change mood in the interior completely by simply changing the ‘lampshade’ — it can create shaped shadows with texts or images and mix different textures, being a playground for its user.”
“The second item that was born in our ‘lab’ is an air purifier and a flower pot at the same time. It creates perfect conditions for a plant that grows inside of it, in a glass shell, and uses this plant to clean the air.”
“Our third item is the most future-oriented. It is a visual experiment about shoe soles that grow to adjust their shape for human feet. We created a series of abstract forms, which are examples of how this custom sole can morph to better support a foot and redistribute the pressure.”
Renowned portraiture and landscape photographer Nadav Kandar famous for his long-term projects depicting the power of nature and humanity. In his recent series “Solitude - Quietude - Contemplation” Nadav explores the solitude in the times of lockdown
“I think of a quote by Rilke: “Love your solitude and try to sing out with the pain it causes you.” So many feelings are at play and I was aware that in this quiet time there was a much bigger picture playing out, and it will continue to play out in our future.”
Born in Tehran, Sasan Nasernia began his career primarily as a calligrapher and typography artist. Exploring different avenues in Persian classical and also modern calligraphy, he has since expanded his practice to include painting, print, digital work and installation. In his search to find a personal format of calligraphy, he has found a novel way of intertwining letters and words, which he refers to as “Crazy Kufic”.
Digging the art of Paco Pomet is like constantly finding a golden nugget after another nugget and each time its getting better and bigger.
Oslo-based illustrator Kine Andersen retrospects the normality through the colourful pop-art lens . Her visual technique, beyond being consistent in narrative content, multiply the isolation and angst of small-town life in the north. Despite this fact she is not spending much time on self-reflection but creating a lot of commissioned work for leading editorials.
“I have a hard time understanding my own feelings, so it is easier to draw them. I felt like an alien most of my teenage years, therefore my illustrations are very lonely.””
Gada Jermy is Jordan-based illustrator creating beautiful imaginary portraits in her own style
Moscow-based artist and fashion designer Anastasia Pilepchuk recently got an invite from Instagram for Business to create a series of masks inspired by the topic of “harmony breaks silence”. In collaboration with another artist Moritz Simon Geist they created an interactive versions of them
“In my work I am interested in the notions of sublime and elusion, entering into a meditative process akin to a dream-like state. The real and the fantasy weave together, hiding behind the masks, threads and layers. Expression is channeled through those shapes, finding its intention and force both in the normality and in the surreal.
The method I use in my work is based on constructing an image or an object starting from the small building blocks, which, when gradually put together, let the pattern of the whole emerge. I like to reconsider materials and shapes, finding new ways to inscribe them into the real through the imagination and moments of improvisation that occur in repetitive work.”
Another great example of how digital art can be applied to commercial industry is a video for Diamond Sneakers created by @Media.Work studio led by ultra-talented Maxim @Zhestkov
Even the work has been done in 2019 it is worth seeing and inspiring
Levitating 3D printed sculpture “Panopticon”
Wax Monks at Russian-Japan joint exhibition of Young Talents, Manege, St.Petersburg, 2018
Amanda Berglund is a Swedish illustrator creating imagery for magazines and books, using pixels and pigments. She also runs a studio for graphic design and art direction with her partner under the name of Amanda & Erik.
Russian artist working under Scheme moniker creates mind-blowing colourful mandalas of plywood by spraying and applying resin on small cutouts and than assembling it into 16- or more layered wall pieces.
Interactive installation SOLE produced by artistic duo Quite Ensemble (Fabio di Salvo and Bernardo Vercelli)
The space floats in a suspended time, inhabited by the sun's rays and the moving shadows that dominate the surrounding architectures. The audience crosses a timeless place, where time is different, where sunrise and sunset meet, the suns are multiple and the twilight drowns in a stroboscopic dawn. A 360 degree video-mapping that, thanks to the use of 49 video projectors, simulates the movement of the sun around and inside the hall of the Salone degli Incanti in Trieste.
Lithuanian artist based in Berlin, Aiste Stancikaite, focus in her drawing on understanding, recreating and challenging the perceptions of reality.
Rob Bailey’s illustrations are characterized by minimalism, simple geometric shapes, and a good sense of humor.
Independent design studio from Leeds, UK - OneTenEleven lead by Antony Kitson (resident of our Digital Decade platform) released the new work made for Manchester rock-band Everything Everything. This was an art direction and 3D experimentation of the new branding for their upcoming album “Re-Animator”
Raw scan data of the band was provided by Everything Everything’s Jonathan Higgs. The 3D scans were used in the creation of the ‘In Birdsong’ Music video which Jon self produced using Blender
The concept was to take the scan data and develop composition, textures and lighting while keeping a raw element to the scene. With the aim of producing a 3D image for the Re-Animator album artwork, press images & animations.