Glitch Poster a Day by Kirill Sukhov
Moscow-based graphic designer Kirill Sukhov practice his visual muscle by creating a glitch poster every day, a practical exercise that tune his skills on Ello dramatically
Leading UK "phygital" art and research studio Universal Everything continues its journey in Machine Learning exploring human-machine collaboration through performance and emerging technologies. The ongoing project Hype Cycle (previously)
These human-machine interactions from Universal Everything are inspired by the Hype Cycle trend graphs produced by Gartner Research, a valiant attempt to predict future expectations and disillusionments as new technologies come to market.
Creative Director: Matt Pyke
Animation: Joe Street
Sound Designer: Simon Pyke (Freefarm)
Senior Producer: Greg Povey
Motion Capture: Nick Dulake, Ursula Ankeny (Sheffield Hallam University)
Dancer: Tamar Draper
Choreographer: TC Howard
Designcollector and FutureFest (by Nesta, London) present “Future Selves”, a special edition of the annual “phygital” art collaboration where Digital Decade was looking for Ello Artists to submit artworks (1 - 18 June) and imagine how we may reinvent and edit our identities in the future. The call was reflecting on one of the main programming areas of this year’s FutureFest, ‘Alternative You’. The best 3 artworks selected by 20 members of prominent Jury Panel will be part of a pop-up exhibition at the festival alongside other artworks (from Digital Decade Cyberia 2017) curated by Designcollector Network. The popup exhibition of 12 Artworks take place on 6-7th July at London’s Tobacco Dock and will look at the future of our ever evolving identities at the intersection of real and digital worlds.
Future Selves is a pop up exhibition curated by Designcollector Network in partnership with Ello. It’s a special edition of the annual “phygital” art collaboration, Digital Decade which showcases the work of a new generation of visual artists. For this occasion we selected 9 artists from Digital Decade Cyberia 2017, to join the 3 winners of Ello Artists Invite
Tobacco Dock, Wapping Lane, London E1W 2SF
East Mall Passage
About Digital Decade
Digital Decade is an annual recurring collaboration and exhibition run by Designcollector Network and partners devoted to emerging artists around the world it provides a platform for a new generation of artists who are shaping the current discourse of contemporary art and visual culture. Digital Decade was launched in 2013 at OFFF Festival in Barcelona and has returned there for the following two years. Since then Digital Decade has appeared as a standalone exhibition in London featuring 50 artists at Ugly Duck, Bermondsey in 2017.
Leviathan’s Metamorphosis is an audiovisual odyssey that extracts brilliant color data from masterpieces of the past century to create an entirely new experience of art. Employing newly developed coding techniques, Leviathan dissects a curated selection of paintings into abstract digital forms. The generative visuals, which are set rhythmically to a composed ambient soundscape, evolve through time and space — transforming the unique LED canvas at Dolby Gallery into an immersive, meditative experience.
This synergy between sight and sound is custom-designed for Dolby Gallery. Rich color volume data, inspired by Dolby Vision technology, is brought to life along with a sonic experience mixed in Dolby Atmos. Moving audio dynamically travels across 52 full-range speakers and 34 subwoofers to immerse visitors in a fusion of art and science.
This work is part of a series of Dolby exhibitions that explore the leading edge of audio and imaging technologies in partnership with contemporary artists
London-based CG artist Peter Tarka shares his personal visual artworks done in between of heavy commercial projects. In his works he explores the interaction between real and surreal, physical and digital. We'd like to see his work in real made with the help of 3D printers to feel in the full the "phygital" nature of his experiments
Hunger magazine collaborated with digital artist Eliska Kyselkova to create a special editorial aptly titled "Pixel Future"
Digital artists Antoni Tudisco was commissioned by Ogilvy Hong Kong to create visuals for "City Of Dreams" campaign
Agency: Ogilvy HK
CD: Michele Salati
AD/3D: Antoni Tudisco
Animation: Antoni Tudisco, Marco Mori
Typo: PLEID, Vicente Garcia Morillo
"Our current society has evolved into an increasingly interconnected world through the 8.4 billion networked devices (as of 2017) that have become tools of survival in our modern lives. Personal data is constantly uploaded to these networks and a real-time stream of information and images that narrate our identities is available. The algorithms of these networks become filters for these narratives. altering the perception of our identities. The feedback, authentication, and traits of our identities within these digital networks have a very real influence on the psychological interpretation of ourselves. This alteration of our identities through networks is largely invisible, yet it creates very real barriers and conceptual walls, which we have to navigate in order to access. "
"By allowing viewers to see their own images which are uploaded to a transparent light panel through the internet, the algorithms and code contained in this work allows viewers to interact with algorithms in a transparent and visible way that is more akin the reality of the ways in which algorithms reorder and classify our identities without our knowledge. "
Hype Cycle is a series of futurist films exploring human-machine collaboration through performance and emerging technologies.
Machine Learning is the second set of films in the Hype Cycle series. It builds on the studio’s past experiments with motion studies, and asks: when will machines achieve human agility?
Set in a spacious, well-worn dance studio, a dancer teaches a series of robots how to move. As the robots’ abilities develop from shaky mimicry to composed mastery, a physical dialogue emerges between man and machine – mimicking, balancing, challenging, competing, outmanoeuvring.
Can the robot keep up with the dancer? At what point does the robot outperform the dancer? Would a robot ever perform just for pleasure? Does giving a machine a name give it a soul?
These human-machine interactions from Universal Everything are inspired by the Hype Cycle trend graphs produced by Gartner Research, a valiant attempt to predict future expectations and disillusionments as new technologies come to market.
Creative Director: Matt Pyke
Animation: Joe Street
Sound Designer: Simon Pyke (Freefarm)
Senior Producer: Greg Povey
Motion Capture: Audio Motion
Dancer /Choreographer: Dwayne-Antony Simms
From February 7 through March 17, 2018, Pilevneli Gallery presented Refik Anadol’s latest project on the materiality of remembering. Melting Memories offered new insights into the representational possibilities emerging from the intersection of advanced technology and contemporary art. By showcasing several interdisciplinary projects that translate the elusive process of memory retrieval into data collections, the exhibition immersed visitors in Anadol’s creative vision of “recollection.”
“Science states meanings; art expresses them,” writes American philosopher John Dewey and draws a curious distinction between what he sees as the principal modes of communication in both disciplines. In Melting Memories, Refik Anadol’s expressive statements provide the viewer with revealing and contemplative artworks that will generate responses to Dewey’s thesis.
Comprising data paintings, augmented data sculptures and light projections, the project as a whole debuts new advances in technology that enable visitors to experience aesthetic interpretations of motor movements inside a human brain. Each work grows out of the artist’s impressive experiments with the advanced technology tools provided by the Neuroscape Laboratory at the University of California, San Francisco. Neuroscape is a neuroscience center focusing on technology creation and scientific research on brain function of both healthy and impaired individuals. Anadol gathers data on the neural mechanisms of cognitive control from an EEG (electroencephalogram) that measures changes in brain wave activity and provides evidence of how the brain functions over time. These data sets constitute the building blocks for the unique algorithms that the artist needs for the multi-dimensional visual structures on display.
Anadol’s installations do not only address a productive espousal of cutting-edge technology and art but also a strong preoccupation with the study of human memory from Ancient Egyptians to Blade Runner 2049. The exhibition’s title, Melting Memories, refers to the artist’s experience with unexpected interconnections among seminal philosophical works, academic inquiries and artworks that take memory as their principal themes. The title further draws attention to the melting of neuroscience and technology into these centuries-long philosophical debates, questioning the emergence of a new space where artificial intelligence is not in conflict with individuality and intimacy.
Designed & Developed at Refik Anadol Studio
Nicholas Boss
Efsun Erkilic
Kian Khiaban
Ho Man Leung
Raman K. Mustafa
Toby Heinemann
Sound Design : Kerim Karaoglu
Software Development : Kyle McLean / Steffan Klaue
Scientific Support
UCSF / Neuroscape Lab Members
Adam Gazzaley, M.D., PH.D.
"Wanderers" is an ongoing project performed by Mediated Matter group at MIT Media Lab, lead by Prof. Neri Oxman
"Traveling to destinations beyond planet Earth involves voyages to hostile landscapes and deadly environments. Crushing gravity, amonious air, prolonged darkness, and temperatures that would boil glass or freeze carbon dioxide, all but eliminate the likelihood of human visitation. Wanderers explores the possibility of voyaging to the worlds beyond by visiting the worlds within. 3D printed wearable capillaries designed for interplanetary pilgrims are infused with synthetically engineered microorganisms to make the hostile habitable and the deadly alive. Each design is a codex of the animate and inanimate with an origin and a destination: the origin being engineered organisms, which multiply to create the wearable within a 3D printed skins; and the destination being a unique planet in the solar system."
"We explore a computational approach and associated protocol, which emulates biological growth by developing complex geometries over multiple iterations. The general framework for the generation of grown structures utilizes a hybrid approach to the simulation of evolving interfaces. A geometric input representation—phenotype (e.g. a triangle mesh, a set of line segments, or a point cloud) is transformed into an intermediate representation—genotype. Data gathered from these three representations is then used to deform the initial geometric representation. Lastly, the deformed initial representation is topologically changed to react to the deformation of the object. This is done iteratively, such that results given for input representations are continuously deformed and refined. As the process repeats, the deformations aggregate into the growth of a coherent form. By altering the geometric genotype and phenotype, a broad variety of different structures can be ‘grown’."
The setting for this exploration is the solar system where, with the exception of planet Earth, no life can exist. The series represents the classical elements understood by the ancients to sustain life (earth, water, air and fire), and offers their biological counterpart in the form of microorganisms engineered to produce life-sustaining elements. The wearables are designed to interact with a specific environment characteristic of their destination and generate sufficient quantities of biomass, water, air and light necessary for sustaining life: some photosynthesize converting daylight into energy, others bio-mineralize to strengthen and augment human bone, and some fluoresce to light the way in pitch darkness. Each wearable is designed for a specific extreme environment where it transforms elements that are found in the atmosphere to one of the classical elements supporting life: oxygen for breathing, photons for seeing, biomass for eating, biofuels for moving, and calcium for building. Design research at the core of this collection lies at the intersection of multi-material 3D printing and Synthetic Biology.
The Wanderers were unveiled as part of the exhibition: ‘The Sixth Element: Exploring the Natural Beauty of 3D Printing' on display at EuroMold, 25-28 November, Frankfurt, Germany, Hall 11, Booth FN01. This work was done in collaboration with Christoph Bader and Dominik Kolb. The wearables were 3D printed with Stratasys multi-material 3D printing technology. Members of the Mediated Matter group led by Will Patrick and Sunanda Sharma are currently working on embedding living matter in the form of engineered bacteria within the 3D structures in order to augment the environment. Each piece intends to hold life sustaining elements contained within 3D printed vascular structures with internal cavities. Living matter within these structures will ultimately transform oxygen for breathing, photons for seeing, biomass for eating, biofuels for moving and calcium for building. Scientific collaborators include Dr. James Weaver, Prof. George Church, Prof. Pamela Silver, Prof. Tim Lu, Allen Chen, Stephanie Hays, Eléonore Tham and Dan Robertson.
Tarek Mawad and Friedrich van Schoor, also known as collective 3hund are two german artists, sharing the same passion for nature, adventure and dark melancholic images. They teamed up with electronic composer Achim “Künstler” Treu, a.k.a. UFO Hawai, to create "LUCID". A surreal world based on simple geometric light shapes that seem misplaced, but somehow blend with its surrounding at the same time.
"The idea was to create a surreal world based on simple geometric light shapes that seem misplaced, but somehow blend with its surrounding at the same time. Shapes that emphasize the mood of its surrounding in the most simple way. By installing electroluminescent light shapes and wires in untouched landscapes, a single lightsource tells a surreal story of magic and loneliness in a surreal and intense way. Every environment has its own light installation.
The intention was to summarize all installations in a cinematographic way to create a touching short film"
Alexandra Gavrilova and Sergey Titov are Moscow artists, working together as Stain. They are focused on abstract forms and concepts to find concentration in today's poly-dimensional information flow, seeing creative process as a way to render one's idea of the world and oneself, to learn more about principles of nature and human perception. Stain works with generative methods to create graphics, audiovisual and light installations.
"Abstract objects on the projection are moving slowly according to the solid dynamics, an active environment is filled with bits of recursive reactions. This algorithmically conditioned but probabilistically unstable graphical canvas depicts a metaphor of causation and reflection on the events in the life of communities. All the scene is filming with low frame rate. The real situation in the space of the exhibition turns to a documentary, in another time, it immerses the observer in eternity and transience of the view from afar on the events happened a minute ago."
"The interrelations of the elements of sets, the patterns of their combinations, and the constancy of recurring circumstances constitute the stabilities of our existence."
"Everyone can influence the image with tilting a smartphone connected to the local network.
Sound by Lazyfish is also realtime synthesized and forms a whole with the graphics.
Audience's interaction with the installation floats between game, creation or contemplation, depending on participnts' mood and actions. Visually complex image is a metaphor of virtual structures, which one can affect intuitively easy. Participant's mind is immersed in the process of influence and perception of emotional feedback. Graphic style hints at futurist aesthetics and has a certain irony along with intention to rethink our attitudes to technology."
Jenna Rose Marti is a Milwaukee, Wisconsin based digital artist and photographer. She works within installation and digital photography to explore themes of identity, religion, memory, and escapism.
Though her work, she creates a sense of escapism in order to find comfort in the unfamiliar while revealing the discomfort in the familiar. The surreal nature of her work creates a sense of fantasy that exists within the familiarity of the physical world, and seeks the balance of the good and the evil in life. She pulls from her own experience with religion, personal relationships with people, and other worldly experiences to create this dialogue.
San Francisco based artist Shane Griffin released experimental art-film exploring the beauty in diffraction grating by passing light through in defective glass. The film was a part of contribution for TED 2018 conference as well as long-term project "Chromatic". We were lucky to exhibit one piece from it at our annual digital art exhibition "Digital Decade 5"
Shane Griffin was invited to participate in our annual digital art collaboration and exhibition in London. He was selected by curator to represent "Cyberia: The Unknown Territories Shaped by the Digital Enthos" theme alongside other 35 artists. Most of aluminum prints from exhibition are available for pick up at affordable price in London.
Russian artist Ruslan Khasanov shared his ink works he has collected for the last few years
4 years in a row Nike Sportwear teams up with talented ManvsMachine to craft a global campaign for Air Max Day. This year's approach takes cues from modern editorial design and hosts an extensive number of assets — from live action, 3D, typographical design, right the way through to cel animation
Hungarian graphic designer Dániel Taylor (resident of Digital Decade 5) playfully merges double exposure with collages and illustration. His designs take you on a trip through time and space, into the depths of forests and the realms of our galaxy in search of natural beauty.