Gutless Wonder
"Gutless Wonder creates eye-popping CG illustrations and 3D sculptures. With intricate patterns and vivid colours, her work brings to mind psychedelia, religious iconography and tribal art." Read full interview on Creative Review
"Gutless Wonder creates eye-popping CG illustrations and 3D sculptures. With intricate patterns and vivid colours, her work brings to mind psychedelia, religious iconography and tribal art." Read full interview on Creative Review
"Simon Christoph Krenn’s 3D animation, Parasitic Endeavours, initially started out as the creative wanting to explore distorted perspectives on human evolution."
The result is a compilation of body parts, mainly heads and torsos, that wobble along a white backdrop and bump together like rubber mannequins. The hyperreal detail is unnerving and to see recognisable human parts being manipulated making the viewer feel both uncomfortable and mesmerised.
Words by Rebecca Fulleylove, It's Nice That
In the creative industry, we are overwhelmed by abstract CGI animation, most of the times made using presets, most of the times without a concept.
FROM COLORS TO NONE is a research about 3 human steps through colours. Each step is represented by a basic geometric form: A circle, a square and a triangle. The circle is humanity, Square is coherence, Triangle is relationships. Nowadays, these 3 aspects are, day by day, chocked by our digital routine. Sometimes we feel like swimming in the sand, blinded by powder. But when it seems all black, we try to survive and research for a new balance. So we build our Color Machine from none. Cause, maybe, from none we come… and our life is 100% colourful :)
"A series of 3D illustrations inspired by traditional tattoo patterns. Tattoo culture has always been a fascinating environment to be part of. The skills and talents of the great traditional artists have always been a huge inspiration in my work." - Billelis
Nicolas Garner is a visual artist and designer based in Paris. He graduated with a master’s degree in Art Direction at ECAL. His transdisciplinary practice is characterized by a significant interest in the decompartmentalization of the creative mediums and rigorous approach to research and experimentation. He works in the fields of art, image-making and creative direction as part of self-initiated projects or collaborations.
In his series Hyperreality and Genesis 1:27, which have been exhibited as installations, Nicolas treads the thin line between photography and CGI. In both bodies of work he is “challenging our trust of digitally constructed imagery in the context of our post-photographic era.” His glossy images of the human form blur the boundaries between realness and falseness by appearing at once too slick to be photos but also too realistic not to be. “What I find fascinating in the digital representation of the body, is that it is vain by essence. It’s very legitimate to wonder about the relevance of the use of these technologies in the quest for a faithful representation,” he explains.
Young Polish graphic artist Mateusz Lengling decomposes perfectly fashion photography then rebuild it to a new forms of visual arts
Moodles is a short animation based on the effects of negative emotions on one's self. It turns built up tension, stress, and anxiety into creative catharsis. Frozen figures – once paralyzed by moods – are reduced to heaps of flexible nothingness.
Directed by Ari Weinkle
London-based FutureDeluxe were approached by Wacom & Iris London to create a self-initiated art film with an open brief. The result is a surreal and experimental art piece combining woman and bird to tell a beautiful visual story within an imaginary world of intricate colour and detail – Plume.
The resident of Digital Decade 5 - interactive artist MARPI shares his latest project - a Virtual Reality collaboration with Archan Nair, a series of 3D virtual worlds with music by An on Bast.
New York-based, British artist Anthony McCall practices in the fields of film, installation, sculpture and drawing.
Anthony McCall. "Long Film for Four Projectors" (1974). Installation view (2003). Photograph: Hank Graber.
Light Show at Hayward Gallery, London. Photo by Linda Nylind. 27/1/2013.
Anthony McCall. “You and I Horizontal” (2006). Installation view at Institut d’Art Contemporain, Villeurbanne, France (2006). Solid light installation. 50-minute cycle in six parts. Computer, computer script, video projector, haze machine. Dimensions variable. Photograph: Blaise Adilon. Courtesy Sean Kelly Gallery, New York.
Anthony McCall. "Between You and I" (2006). Installation view at Peer/The Round Chapel, London, 2006. Vertical solid light installation. 30-minute cycle in two parts. Computer, QuickTime movie file, two video projectors, two haze machines. Dimensions variable. Photograph by Hugo Glendinning. Courtesy Sean Kelly Gallery, New York.
Anthony McCall. “Face to Face” (2013). Installation view at Sean Kelly Gallery, New York, 2013. Photograph by Jason Wyche.
Directed by Susi Sie "Wild Valley" has all scenes filmed with RED Dragon and 100mm macro lens.
Ahead of the launch of Maxim Zhestkov’s first digital edition on Sedition, Elements, this October 2017, they interviewed the visual and motion graphic artist from his studio in Russia to discuss his surreal animations, his approach to his own work and its subsequent reception.
Elements is an experimental video work by Maxim Zhestkov, which explores nature, physics, art and love through digitally animated ‘particles’ or ‘elements’. More than two billion particles, governed by tensions and forces influenced by those occurring in nature were used to replicate the motion of collective behaviour. As well as patterns of motion, the particles tell stories and evince emotional responses.
The film is a trial by the artist to explore the idea that everything around us and inside us is made from simple elements or blocks, which can be arranged in complex relationships and become compound structures. It demonstrates that there is a relationship between the tiny and individual, and the enormous and multiple. The ideas the work explores brings together emotions, behaviours, thought processes, relationships, life, planets and the universe.
The new Martian Materials imagined by JVG Studio in their recent CGI project - "What you are going to see came from another planet. The first visuals from outer space ever made. Thanks to NASA's Robotic Mars Exploration Mission we were able to create a collection of abstract images where textures, reliefs, glossiness and colours have been taken from real martian material acquired in their different expeditions."
Japanese digital artist Kota Yamaji that has been graduated from Tama Art University in Tokyo 2 years ago. His successful debut at our Digital Decade 5 exhibition in London, where he was presented by event partner - Curioos, landed as a profile on Creative Debuts
Anthony Samaniego is a visual artist residing in Los Angeles, California.
It took 3 years for artist Yannick Jacquet to create Élytre, a forty metres long generative work on display at the foot of the the Alexandre III bridge in Paris. The piece was commissioned as a permanent design feature for Le Flow, a floating building moored along the new pedestrian area on the banks of the Seine.
Yannick Jacquet drew inspiration from the dark mass of the barge between the sky and the river to fine-tune his response to the immediate surroundings, calling on the instability and permanence of the flowing water, the infinitely nuanced shifts of light, and the interplay of transparencies between its large plate-glass windows and the glass dome of the Grand Palais just across the water. Drawing on the barge’s organic, cocoon-like architecture, he came up with a highly sensitive, reactive work in the form of an installation that reverses the overall structural inertia of the barge’s four hundred tons of steel, as if echoing Reyner Banham’s principle of regenerative architecture. The installation is linked up to a battery of sensors so that it varies according to the time of year, season, atmospheric pressure, wind speed, temperature, and so on. It is in a constant state of flux, permanently subject to imperceptible shifts.
"Hot Art Exhibition is a series of visualisations following the question: What would happen if there would be no air conditioning during extremely hot summer?"
Digital artist Denis Sartakov does a lot of CG art on his own and for commercial needs and recently he caught our attention with the motion graphic interpretation of human heart alive.
Marcel Lisboa - one of the ten winners of our recent Ello x Digital Decade 5 open contest became a base of Phygital Art Exhibition held in London last month at Ugly Duck
Graphic designer Marcel Lisboa, living and working in São Paulo/Brazil, uses digital means to create his utterly unique illustrations; all of which expressions of private worlds that reveal a distinct story and invite endless contemplation.
Through digital collage the artist reflects his key inspirations: the Renaissance, the Baroque and Neoclassicism. But by shunning the usual genealogy of the Dadaists, Lisboa creates an unique aesthetic based on stunning draftsmanship and evocative scenography.
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