Pumpkin carving by Ray Villafane

"Halloween is fast approaching the annual tradition of pumpkin carving has begun to rear its ugly head - literally. American artist Ray Villafane has taken pumpkin carving to a whole new level. Using his background in fine art and his work in designing models for DC and Marvel comics, Ray turns pumpkins into gruesome gothic gargoyles." via Daily Telegraph

[button size=big link=http://villafanestudios.com/ target=blank]VillaFaneStudios.com[/button]

Is it hot or not?

Plywood artworks by Aske Sicksystems

When digital art goes offline you get physical results like Dmitry from Aske Sicksystems did with his plywood artwork series.

[button size=big link=http://www.behance.net/gallery/Plywood-artworks/2330518 target=blank]Project on Behance[/button]

[button size=big link=http://www.sicksystems.ru/ target=blank]Sicksystems.ru[/button]

Circles Drawing for Faber-Castell

Ogilvy and Mather Singapore was commissioned by legendary art supplier Faber-Castell to do an amazing set of hand-drawings. Illustrator from CUE Art replicates world-renowed masterpieces in a circle drawing mode. Watch the video directed by Eric Yeo and drawings further on site.

[button size=big link=http://www.behance.net/gallery/Faber-Castell/2267302 target=blank]Chan's Behance profile[/button]

Ray Caesar art

A good evening with proper atmosphere required to describe illustration of Ray Caeser, for now we'd like to cite Ray from his Arrested Motion interview

"My work seems to keep on the regular themes of “Hunting Back Innocence” and “Revelations of Light” and the painful process of “Self Examination” and hidden voices calling like sirens in the night. Premonitions and the worlds of pleasure and pain and ugliness and beauty and humiliation and dignity. For many people what I do is art, but for me the pictures are a communication from my subconscious to my conscious mind."

[button size=big link=http://www.raycaesar.com target=blank]RayCaesar.com[/button]

King's Folly by Ivan Venkov

“King’s Folly” an object by Slovakian artist and sculptor Ivan Venkov. Theme is polarity and statement – exploitation.

The composition polarizes the pure natural element, which resonates in black sculpt of the deer and the golden manifestation of allegorical cabinet, which aggregates elements of mundane ravishment.

Young Deer is landing on its front legs, whilst his body is drawn up in the motion of running, the body is cut in half and in the cut, a richly ornamented golden cabinet resides. The natural element presented in the deer does not fight the artificial parasitic presence of the golden cabinet. Its statement is infinite quietness.

Deer’s motion is eternal, the body is corrupted, but the principle carries the motion endlessly.

[button size=big link=http://www.behance.net/Venkov target=blank]Ivan's Behance[/button]

Stephan Balleux

Brussels based artist and illustrator Stephan Balleux exhibits online his artworks.

[button size=big link=http://www.stephan-balleux.com/ target=blank]Stephan Balleux[/button]

Deers Tears by Dangerous Underdogs

Dangerous Underdogs (Russian students that won D&AD this June) presented the DEERS' TEARS interactive installation at the MIGZ 2011 festival. Dealing with habitual objects we tend to overlook their direct influence on nature. The installation gives you an opportunity to feel an immediate response to our actions.

http://vimeo.com/29952317

[button size=big link=http://deerstears.com/ target=blank]Deers Tears[/button]

Marianna Ignataki illustration

Marianna Ignataki is a visual artist. Her work mostly consists of color pencil drawings on paper. She was born in Thessaloniki, Greece and studied Fine Arts at the Saint-Etienne Fine Art School in France.

[button size=big link=http://www.behance.net/mariannaignataki target=blank]Marianna on Behance[/button]

Be Your Own Souvenir

To take part in ‘Be Your Own Souvenir’, participants are asked to stand on a small podium and strike a pose for a few minutes while a three-dimensional model of their body is scanned by three Kinects (hacked Xbox 360 interfaces with 3D depth sensors). The data is then passed to a 3D printer, and rendered in low-res plastic from the feet up – all within fifteen minutes. via Eye Mag

[embed]http://vimeo.com/21676294[/embed]