Digital Art of Grégoire A. Meyer
London-based artist Grégoire A. Meyer creates flawless digital illustrations that evoke emotionally thoughtful reactions.
London-based artist Grégoire A. Meyer creates flawless digital illustrations that evoke emotionally thoughtful reactions.
Artist Mike Winkelmann (beeple) has been making an illustration every day for eight years. As his website will tell you, he hasn't broken routine for 3,039 days—and over that time his illustrations and process have drastically evolved. In his most recent digital illustrations, he imagines dreamlike futuristic landscapes. via
The guru of photography manipulations Steve McGhee. Let him say for himself: "My work reflects a personal interest in things human beings have little or no control over. We walk through life feeling like we’re indestructible, while in reality, we’re just the opposite. In the days and weeks following a major catastrophes,, people tend to reboot – we get shocked back into being human. That is to say, we react in an undeniably human way… whenever tragedy strikes in the world people come together to help those directly affected. It’s just too bad we have to be reminded that we’re human in such terrible ways."
A fully CG rendered short film created by Ziye Liu based upon contemporary artworks from artists Yayoi Kusama and Ai Weiwei, the short film explored the infinite possibilities by using 3D digital art to create new “versions” of existing artworks.
http://vimeo.com/136114837
Check the new motion work directed by Panoply (run by Mark Lindner and Renaud Futterer). "Through a combination of powerful imagery and atmospheric pace Genesis dares us to fleetingly glimpse our own origins, our civilisation and the known universe. Drawing heavily on a visual currency distilled from the subconscious and the psychology of self, we are taken on a stark journey marrying rippling, organic forms with stern, unyielding geometry. Fragile human constructs such as truth, individuality and hope are both recognised and relinquished while dark, billowing fabric reminds us of the shrouded nature of existence."
"Four years ago, Booooooom creator Jeff Hamada asked the internet to join in on an art challenge to recreate their favourite old master paintings as contemporary photographs. The Remake Project sparked many professional and amateur artists to create elaborate sets, paint their bodies, paint their friends’ bodies, and take their own shot at works by artists from Dali to Magritte. This collection of original paintings and their contemporary counterparts has now taken the form of a book released through Chronicle Books titled Remake: Master Works of Art Reimagined."
We totally missed this work few years ago but it does not get dated through times. Check out "Oscillate" experimental video created by Daniel Sierra for his thesis in 2013
My goal with "Oscillate" was to visualize waveform patterns that evolve from the fundamental sine wave to more complex patterns, creating a mesmerizing audio-visual experience in which sight and sound work in unison to capture the viewer's attention.
"Hope You Like Skulls" is a series of personal print designs that started as simple experiments and resulted as a sole project. Using tribal, ancient and authentic ornaments UK-based digital artist Billy Bogiatzoglou creates 50 totems ready to decorate your cavern
Russian visual and motion artist Alex Romanovsky has been commissioned to create Royksopp's Tour visuals for the current year.
http://www.youtube.com/watch?v=qFJPtJURjB4&feature=share
http://www.youtube.com/watch?v=DqGlo7mb3yM&feature=share
In three unique digital art installations, FIELD and Monotype explore the future of typography. The digital triptych consists of "Glyph.Index", "Sensual Power" and "Responsive Energy"
Glyph.Index An elegant and energetic experience revealing the sophisticated craftsmanship of our industry’s most treasured typefaces, paired with dynamic, motion-controlled visuals and sound. Software Development by David Li, Patrick Fürst, Tak Fung, Marco Weber Documentary by Santiago Arbelaez - La Familia
Sensual Power Glyph.Index is an infinite interactive journey through the vast spectrum of Unicode glyphs in Noto Sans and its 96 font variations – the only typeface designed to represent every symbol in every language. Shown at Resonate Festival in Belgrade, Glyph.Index celebrates the global community and its cultural diversity in playful, rhythmical, ever-changing patterns. Art Direction + Design by Hudson-Powell Software Development by David Li, Patrick Fürst Sound Design by Box of Toys Audio Filming by Colin Solal Cardo Edit by Aurelien Boisson Grade by Josh Warren at Okay Studio
Responsive Energy Responsive Energy, the third installation artwork in the series, explores typefaces in context with space, material and light. In a percussive sequence, bold letter shapes define spatial compositions, melt into tactile surfaces, and form out of dynamic generative processes. Animation by Julien Simshauser, Matt Evans, Fernando Magalhães Documentary by Pablo Rivera at La Familia Sound design by Jochen Mader
"Sam Chirnside (previously) is an Australian born graphic artist, working between New York City and Melbourne.Informed by the notion of altered states of consciousness, Sam’s work is an exercise in contradictions of order and incomprehension. Collage elements, oil-like pastel distortions optical illusions and esoteric iconography contrast with a balanced composition. In combination with an evident interest in ancient civilizations and sacred geometry (a discipline that popularises proof of cosmic significance, divine design intervention and above all, order) the resultant body of work is as close to a disorientation of the senses as design can achieve – and that is just how he likes it."
Tokyo-based artist Yoka Honda is deeply inspired by limited colours of CGA, later EGA-palette games of our childhood
Leading Russian abstract graphic designer Ruslan Khasanov (previously) came up with a new project "Crystalize" using salicylic acid and sugar under a microscope to create
http://vimeo.com/133020238
French art director running RDN Studio shares his latest series of typography experiments. Don't hesitate to check his profile online to explore more works
Last month, Google revealed that it uses its own artificial intelligence program, known as Artificial Neural Networks, to classify and sort its images.
The technology basically works by spotting patterns in pictures in order to identify them - and it's already being used in Google's new photos app to recognise faces and animals. You can follow #deepdream for more weirdness
http://www.youtube.com/watch?v=oyxSerkkP4o
Antrum Spatio-Graphical Interactive Installation looks like a grotto of the membrane, the surface of which is inhabited by strange creatures. It’s complex structure causes association with living creatures, space objects and architectural constructions. In this frontier word pure mathematical abstractions are mixed with natural shapes, resulting in formation of new entities. Viewers can push the membrane and try to contact with them. Project realised by Russians: Tatiana Plakhova (more) and mathrioshka.ru of Eduard Haiman & Vadim Smakhtin
Walk through any good art classical museum, and the statues can seem so real, it's almost as if they'll come to life if turn your back on them. At France's Lyon Museum of Fine Arts, for at least one night, that's exactly what happened.
The museum asked artist Arnaud Pottier to bring sculptures, including Laurent Honore Marqueste's Perseus Slaying Medusa, James Pradier's Odalisque, and Barrias' Les Premières Funérailles, to life. His method was pretty simple: He used projection mapping, which can turn anything—including statues—into a display.
Text via FastCo
Preview the "Golem x MBA" project on Behance
http://vimeo.com/131201461
Walk through any good art classical museum, and the statues can seem so real, it's almost as if they'll come to life if turn your back on them. At France's Lyon Museum of Fine Arts, for at least one night, that's exactly what happened.
The museum asked artist Arnaud Pottier to bring sculptures, including Laurent Honore Marqueste's Perseus Slaying Medusa, James Pradier's Odalisque, and Barrias' Les Premières Funérailles, to life. His method was pretty simple: He used projection mapping, which can turn anything—including statues—into a display.
Text via FastCo
Preview the "Golem x MBA" project on Behance
http://vimeo.com/131201461