Monument Valley Game App

You don't need a special announce to mention the rocket start of a new iOS game "Monument Valley". Designers from "the creative silicon valley" - Shoreditch, London forming the agency UTSWO released the game being inspired by the surreal world of M.C. Escher.

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"Monument Valley is an elegant puzzle game where you guide a young princess, Ida, through a maze of ruined monuments. You manipulate the landscape to let Ida get from place to place, using optical illusions to your advantage – as in Monument Valley, when walkways appear to line up, Ida can walk along them – even when you know that they really don't." via Digital Arts

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Official Trailer:

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Behind the scenes:

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In these films they explain how the works of MC Escher and the architecture of ancient temples inspired both Ken's visuals and way the game is played.

The team also revealed their favourite things about the game and its creation in the video below.

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Nois7

"Robert Jahns, better known as nois7, has casually been manipulating photos to create surreal, impossible situations for some time now. Featured throughout much of his work are cities – bold old and new – infused with extremes, from the frozen canals of Venice to skateboarding the skyline of New York City. While the idea itself is not necessarily new, the execution is very well done, leaving the viewer with a sense of awe." via Highsnobiety nois7-8

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Facades by Zacharie Gaudrillot-Roy

"Facades is an ongoing series of work by French photographer Zacharie Gaudrillot-Roy that imagines a world where facades have been completely isolated from buildings. He shares of the project" writes Collosal

The façade is the first thing we see, it’s the surface of a building. It can be impressive, superficial or safe. Just like during a wandering through a foreign city, I walk through the streets with these questions: what will happen if we stick to that first vision? If the daily life of “The Other” was only a scenery? This series thus offers a vision of an unknown world that would only be a picture, without intimate space, with looks as the only refuge.

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TEN Collection by Fotolia: Eric Paré and Mike Campeau

Starting from March 12, Fotolia is launching an international contest for designers and photographers on Facebook and www.tenbyfotolia.com. You have a chance enter the challenge "Ten Collection" with selected artists duo and win great prizes: Wacom tablets, subscriptions to Adobe Creative Cloud, Roland VersaStudio BN-20 printers, Exaprint prints, and more.

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GM Concept UI by GMUNK

The General Motors Advanced Design Studio approached Munkowitz aka GMUNK to concept and design the driver console and touch screen UI for their upcoming Cadillac concept car, the Elmiraj. The goal was to create an experience that utilized a multitude of future driving technologies while still maintaining the elegance and luxury of the Cadillac brand.. Munko was freelancing with the Autofuss collective and deep into finishing BOX at the time, so he built a small Seal Team consisting of the talented Conor Greeble and Jason English Kerr, and brought back old-schooler Joseph Chanimal as well.. Together they fabricated a very compelling glimpse into the future of Car UI, stressing real-world functionality set within a very distinct future-forward style and palette..

Read more about the concept on GMUNK's website

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Driver Concole

HMI Console

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Vespa Cam

What a Roman Holiday without noisy Italian scooter and shiny gloss helmets? Now add the next ingredient - shake but don't stir. That is Vespa Cam, a concept made by students Rotimi Solola and Cait Miklasz. According to the design duo, the camera will have a Vespa rectangular thin streamlined body, a large touch-finder, a curved shape and a fresh mint colour.

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Typography Playground by Ruslan Khasanov

Russian designer Ruslan Khasanov shows of new typography experiments. They include typography artworks based on chemical reactions, film disposals and even edible stuff as a part of his I Ate Alphabet Tumblr page. Check the full Typography Set on Behance and enjoy the selected works below

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Walking City

Architecture + Evolution + Movement = Universal Everything Referencing the utopian visions of 1960’s architecture practice Archigram, Walking City is a slowly evolving video sculpture. The language of materials and patterns seen in radical architecture transform as the nomadic city walks endlessly, adapting to the environments she encounters.

http://vimeo.com/85596568

How big are Olympics venues?

I am not a big fan of sports (lawn-tennis only) and never let myself to start political discussions here, but I like art and infographics. That's what you can see in the latest project done by NY Times. They easily merged New York Central Park and Sochi Olympic object to compare the scale of the sport venues. Enjoy the full project with comments on http://www.nytimes.com/interactive/2014/02/04/sports/olympic-venues.html

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Surreal photography by Ilya Kisaradov

The surreal images of Russian photographer Ilya Kisaradov (aka ezorenier) have a level of vulnerability to them that draws the viewer's attention and allows one to empathize with each character within the frame. The photographer's subjects often exhibit a sense of confinement and isolation in nature that is heightened through props like a birdcage or even one's own hair wrapped tightly over the subject's mouth. via Ilya-Kisaradov-9

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