Plastic Matters
Young designer Syddharth Mate released self initiated classroom project "Plastic Matters" what is an awareness campaign against plastic pollution. Also a satirical take on the plasticity of our society.
Young designer Syddharth Mate released self initiated classroom project "Plastic Matters" what is an awareness campaign against plastic pollution. Also a satirical take on the plasticity of our society.
hash2ash at National Ethnographic Museum, Warsaw
“We don’t want our digital lives to fade away. If we want to preserve them, we need to make sure that the digital objects we create today can still be rendered far into the future”
Interactive installation for National Ethnographic Museum in Warsaw created by panGenerator as a part of TEEN AGE exhibition. Installation tuches on the themes of selfie-culture, and the fear of permanently losing the digital records of our lives due to technical failures, impermanence of data storage, or simply because of the obsolescence of the old digital file formats. Even with such compulsive overproduction of the images of ourselves we might end up with nothing but the blank memories of our past. Even the data on ourselves will eventually fade away…
The installation consist of the display that prompts you to take a selfie on your phone, which it renders in digital particles on its large 1x1 meter screen. Then a moment later, your face scatters and falls apart and the real black gravel starts to fall at the bottom of the screen in perfect synchrony with the digital simulation. Gradually a dark mound builds up at the foot of the construction
Carla Chan obtained her Bachelor of Arts Degree from the School of Creative Media, City University of Hong Kong. She works with a variety of media including video, installation, photography and interactive media. Much like the never-ending development of new technology Chan considers media art as a medium with infinite possibilities for artistic expressions.
The Ashes of Snow is an immersive environment that mistreats and misplaces a natural phenomenon: snow. By applying thermochromic technology and a particle falling system, the artwork simulates snowing indoor, By manipulate the temperature inside the particle falling system, the snow’s colour change in greyscale during falling. And eventually the white snow changed to black on the air.
The process seems to be an ordinary snowy environment, but there is subtle drama within. The black tainted snow causes a sense of misplacement of the snowing experience, bringing the audience a twist in the supposedly dreamy imagination of pure white snow. By manipulating the colour of snow and the falling pattern, the flaws, contamination and pollution are exaggerated as the snow falls. Such a foreign but familiar environment gives the audience a space to think and reflect in the bittersweet beauty of destruction. In the process of snow falling in black and white, the artwork also creates a physical landscape of white snow tainted in black at times. With a hint of traditional Chinese ink painting, the minimal visual experience conveys an atmosphere that is dramatic, poetic, pessimistic and concerning for the future.
Ultimately, the impure snowy landscape aims to heighten the sense and awareness of climate change, global warming and pollution in the global scale. In reality, black snow is oftentimes related to heavy pollution and contaminated environment, by staging the audience in the simple, yet dramatic immersive environment. The gradient change of snow color is giving a space for audience to think deeply of a non- exit and twisted situation and yet creates a stage of destruction and invertible situation.
George Washington
Frank Synowicz is a multidisciplinary new media/digital artist and designer working with Computer graphics, visual effects, video, virtual reality, and traditional painting and drawing. He presents the new art projects "Hail to the Chief" and "Composite of the Chiefs" where under anthropological decomposition he creates the demystification of the American idols
John Adams
This portrait series reflects the fun house nature of the American political process. The circus-like spectacle distorts details of the individuals seeking the prime office. Our relation to them is mainly from the many facets of historical representation and media coverage. Their exalted placement conjures a synthetic character, which becomes warped as it is consumed by the world. This feeds the base of American mythology and the drive of current campaigns.
The fight for control plays out on the public stage, triggering a national identity crisis. Attacks and propaganda distort reality, twisting these most famous of faces. Strings pulled for posturing position, propping up the most promised person at the helm. A side step song and dance, juggling talking points and agenda. A pageant of manufactured personality. Placing in the public eye a poster picture of power and promise.
Edifice is an experimental short film inspired by personal beliefs of who we are, where we come from, and where we are heading; it’s a journey from stardust to singularity. This purely cinematic film is intended to stimulate your mind and senses, while provoking further thought about our passage and presence in this world. To optimize your experience of the film, Edifice is best viewed on a full screen, with no surrounding artificial light intrusion, and very ample sound.
Film by - Ash Thorp
Director of Photography - Anthony Scott Burns
Score by - Ben Lukas Boysen
Starring - Christine Adams
Producer - Monica Thorp
Houdini Artist - Serjan Burlak
Set Construction - Brett Harris
Additional Photography - The Joelsons
Young British electronic artist Alice Conisbee already established her own style with the flashbacks to early-Anime graphics. Worth to mention Alice is a winner of Ello x Designcollector digital art competition and exhibited in London at our own Digital Decade 5: Cyberia last year
"Researcher" reel is a teaser for upcoming CG short movie created by Russian motion designer Vladislav Solovjov
Direction / Design / CG / Compositing: Vladislav Solovjov
Modelling: Vladislav Solovjov, Evgeny Park
Soundtrack: Andrew Owlong
Davy Evans (@davyevans) is a multidisciplinary artist and designer based in Brighton. With a background in graphic design, Evans fuses analogue and digital techniques to create ethereal abstract imagery. He uses experimental photographic methods, combined with light and liquid to replicate colour, form, and distortions, inspired by those found in the natural world.
Davy was the winner of Ello x Designcollector contest that had selected 10 winners for "Digital Decade 5: Cyberia" exhibition in London last year.
Collaboration with Apple
"Ada Sokol sums up her work with two words: “innovation, sleekness”. A chance encounter with the Paris-based, Polish-born artist and 3D designer’s work quickly had us hooked and digging deep into her portfolio rich with commissioned and personal projects. With a flair for 3D rendering which is so photorealistic, it left us wondering where the constructed ended and the real began, Ada is a future talent destined for great things." from It's Nice That interview
Ada Sokol & Etiennne Garachon
Ada Sokol & Maxime Guyon
Ada Sokol & Maxime Guyon
CarbonScape is the latest kinetic data soundscape installation created by h0nh1m aka Chris Cheung It consists of 18 tracks of granular synthesized sound samples, collected from the sound sources where carbon footprints left; from the jet engine sound, steam noises of the factory to the horn of the ships etc…one minute long for each track, giving chances to stand in silent tribute to the mother earth. The finale is composed of all tracks blending into the soundscape.
The work is a visualisation of carbon dioxide (CO2) levels in the atmosphere according to the NOAA (National Oceanic and Atmospheric Administration) since 1958. In 2017, the concentration of CO2 soared to its highest of the past three million years, with industrialization and the use of fossil fuels being one of the major factors. The installation arranged in a bamboo forest like landscape, with the changing ambience drone noises, imitates chimneys frequently found in power plants and factories, with black spheres indicating CO2 levels around the globe. Immersing the viewer in an environment taken over with chimneys, CarbonScape thinks about what our position as humans can be, while the earth’s capacity for life reaches its limits.
"After 18 months of hard work in the studio, the Italian artist Angelo Musco is ready to to share his ‘Aaru’— a the culmination of many photo shoots and hours in the studio. being the artist’s medium, the human body is the basis of the new work."
"The word ‘Aaru’ comes from Egyptian mythology and represents an eternal paradise, a lush oasis for eternity. The ancient Egyptians believed that after death they had a dangerous journey through the underworld to the hall of final judgment where the ‘weighing of the heart’ was executed before they could continue onto the paradise of Aaru."
"Transitional Speculation is Wang & Söderström’s first major exhibition in Stockholm and “is the first time where we have a platform where we can showcase a broader perspective of our works,” says Tim. “With additional works, both digital and physical, the foundation of our practice which originates in the physical world, is more comprehensible.” In its combination of the unexpected and twisted familiar, the exhibition aims to create an “experience of something ostensibly well-known, something one recognises from the real world that suddenly feels warped,” adds Anny. “Where a small detail makes you question what you are seeing and by extension, how you are perceiving the world.”
Russian digital artist and resident of our own London's Digital Decade collab, Slava Semeniuta best known as @Thisset shared his latest neon street findings
Antoni Tudisco (the one of Digital Decade 5 artists) released a new pack of mind-blowing CGI art he created last year for commercial and personal projects
One of the Phygital Art pioneer Lucy Hardcastle (previously) released her show reel of selected works she did in 2017
"For their latest dizzying interactive installation, Japanese collective teamLab (previously) brought the ocean indoors, creating a projected environment that reacts to the movements of visitors, all encased within the infinite space of a mirror room. Titled “Moving Creates Vortices and Vortices Create Movement” the work is inspired in part by the life cycle of the ocean, particularly the movement of plankton as represented by the reactive particle effects that spin like whirlpools as you pass through the exhibition space. The speed and direction of people’s movements are all factored into the projections and in the absence of motion the room gradually reverts to darkness." via Colossal
The Vortices installation just opened at the National Gallery of Victoria in Melbourne, Australia where it will remain on view through April 15, 2018
The concept of Digital Decade5: Cyberia was “the Unknown Territories Shaped by the Digital Ethnos”. This, “Ethnos” refers to the generation of digital people that are changing our world, and continuing to influence our culture. As our world becomes increasingly digital, it ultimately transforms to become a ‘Cyberia’.
The whole identity of Digital Decade 5 was created by famous artist Ruslan Khasanov who has recently won ADC Young Gun 15 Award and Behance selected him to decorate their own Behance Decade :)
The curator of Digital Decade and Designcollector founder Arseny Vesnin was happy enough to cross path with leading artist Shane Griffin whose works you can see on iPhone X and 8 now. But long before this, he created a special artwork for Cyberia collaboration
Aristarkh Chernyshev, Loading, 2007
The idea to get on board one of the pioneer of digital art - Aristarkh Chernyshev came to me after I revisited "Electronic Superhighway" exhibition in Whitechapel in 2016. That's how we got his famous electric marquee artwork to the walls of Cyberia exhibition
Improvised Cinema at Digital Decade 5
This year Digital Decade was expanded not only with VR installations but with a whole new world of Video Art. Together with our new partners - Sedition Art we came up with a Collaboration Call for Arms and selected 5 Artist to join our exhibition.
The idea of a phygital (digital with physical) art was fully evolved during the exhibition by inviting talented VR artists. Together with the help of Virtually Mine Ltd we installed immersive installations of
The whole event wouldn't happen without a massive support from Ello Creative Network and we are really happy to roll into 2018 affair with them. During the first month of summer together with 20 Jury Members we shortlisted 60 artists and selected 10 winners whose artworks joined our exhitibition
The whole event featured 15 installation artists and 35 print artists including the winners above. Together with our best partners at Curioos we selected 25 artists to join the search of Cyberia on the "Unknown territories shaped by the Digital Ethnos"
Digital Decade 5 was hosted by Ugly Duck space as a part of their Creative Seasons program. Ugly Duck is a London Based social enterprise that revitalises empty and underused buildings, and open them up for creative uses. Ugly Duck has also been used as unusual locations for films, photoshoots, and events.
There is no good exhibition without collectible catalogue of featured artists. Digital Decade 2017 is no exception and you can still support us by ordering the catalogue to your doors.
"Gutless Wonder creates eye-popping CG illustrations and 3D sculptures. With intricate patterns and vivid colours, her work brings to mind psychedelia, religious iconography and tribal art." Read full interview on Creative Review