Back in 80's by Yoka Honda
Tokyo-based artist Yoka Honda is deeply inspired by limited colours of CGA, later EGA-palette games of our childhood






Tokyo-based artist Yoka Honda is deeply inspired by limited colours of CGA, later EGA-palette games of our childhood






Leading Russian abstract graphic designer Ruslan Khasanov (previously) came up with a new project "Crystalize" using salicylic acid and sugar under a microscope to create







http://vimeo.com/133020238
French art director running RDN Studio shares his latest series of typography experiments. Don't hesitate to check his profile online to explore more works
Last month, Google revealed that it uses its own artificial intelligence program, known as Artificial Neural Networks, to classify and sort its images.
The technology basically works by spotting patterns in pictures in order to identify them - and it's already being used in Google's new photos app to recognise faces and animals. You can follow #deepdream for more weirdness
http://www.youtube.com/watch?v=oyxSerkkP4o
Antrum Spatio-Graphical Interactive Installation looks like a grotto of the membrane, the surface of which is inhabited by strange creatures. It’s complex structure causes association with living creatures, space objects and architectural constructions. In this frontier word pure mathematical abstractions are mixed with natural shapes, resulting in formation of new entities. Viewers can push the membrane and try to contact with them. Project realised by Russians: Tatiana Plakhova (more) and mathrioshka.ru of Eduard Haiman & Vadim Smakhtin
Walk through any good art classical museum, and the statues can seem so real, it's almost as if they'll come to life if turn your back on them. At France's Lyon Museum of Fine Arts, for at least one night, that's exactly what happened.

The museum asked artist Arnaud Pottier to bring sculptures, including Laurent Honore Marqueste's Perseus Slaying Medusa, James Pradier's Odalisque, and Barrias' Les Premières Funérailles, to life. His method was pretty simple: He used projection mapping, which can turn anything—including statues—into a display.
Text via FastCo
Preview the "Golem x MBA" project on Behance


http://vimeo.com/131201461
Walk through any good art classical museum, and the statues can seem so real, it's almost as if they'll come to life if turn your back on them. At France's Lyon Museum of Fine Arts, for at least one night, that's exactly what happened.

The museum asked artist Arnaud Pottier to bring sculptures, including Laurent Honore Marqueste's Perseus Slaying Medusa, James Pradier's Odalisque, and Barrias' Les Premières Funérailles, to life. His method was pretty simple: He used projection mapping, which can turn anything—including statues—into a display.
Text via FastCo
Preview the "Golem x MBA" project on Behance


http://vimeo.com/131201461
"Hey man, I know you" - said me a young lad in hare mask at FITC2014 Amsterdam Pre Party. That was Rik Oostenbroek, and I am delighted to present his latest digital works here even after I totally missed him at OFFF15 :)










"Hey man, I know you" - said me a young lad in hare mask at FITC2014 Amsterdam Pre Party. That was Rik Oostenbroek, and I am delighted to present his latest digital works here even after I totally missed him at OFFF15 :)










"After six months of hard work, we’re excited to see our latest video game trailer finally go live in front of the entire world!This morning, at the top of their much-anticipated E3 presentation, Microsoft announced ReCore, a new game from renowned creator Keiji Inafune and developer Armature Studio. We are proud to say that the trailer was created in-house at Psyop by our incredibly talented team, led by director David Chontos."





http://www.youtube.com/watch?v=D2xgu4QnYA0
"After six months of hard work, we’re excited to see our latest video game trailer finally go live in front of the entire world!This morning, at the top of their much-anticipated E3 presentation, Microsoft announced ReCore, a new game from renowned creator Keiji Inafune and developer Armature Studio. We are proud to say that the trailer was created in-house at Psyop by our incredibly talented team, led by director David Chontos."





http://www.youtube.com/watch?v=D2xgu4QnYA0
French digital artist and retoucher Cal Redback (Flickr, Facebook, Instagram) shares his latest works below





French digital artist and retoucher Cal Redback (Flickr, Facebook, Instagram) shares his latest works below





Following in the successful footsteps of Mischa Rozema's SUNDAYS (presented at OFFF 2015), PostPanic Pictures loses no time in revealing the next project in line.LOST BOY is an ambitious sci-fi concept heavily influenced by the American action classics and Japanese samurai films, written and directed by visionary directing duo, Anthony Scott Burns and Ash Thorp (they did OFFF14 Titles last year).
PostPanic Pictures is developing LOST BOY along with its concept short, due for completion early 2016.
SUNDAYS and LOST BOY are only the beginning for PostPanic Pictures. With more films scheduled to be announced over the next few months, we advise you to watch this space. PostPanic Pictures is determined not only to create emotionally and visually memorable stories, but to also bring them to realisation in a fresh, new developmental approach.












Following in the successful footsteps of Mischa Rozema's SUNDAYS (presented at OFFF 2015), PostPanic Pictures loses no time in revealing the next project in line.LOST BOY is an ambitious sci-fi concept heavily influenced by the American action classics and Japanese samurai films, written and directed by visionary directing duo, Anthony Scott Burns and Ash Thorp (they did OFFF14 Titles last year).
PostPanic Pictures is developing LOST BOY along with its concept short, due for completion early 2016.
SUNDAYS and LOST BOY are only the beginning for PostPanic Pictures. With more films scheduled to be announced over the next few months, we advise you to watch this space. PostPanic Pictures is determined not only to create emotionally and visually memorable stories, but to also bring them to realisation in a fresh, new developmental approach.












"Las Vegas expands upon these myths by serving as the symbol of conquered Nature, a city where casinos rise like mountains, each borrowing from the fabled Venice, Paris, New York, ancient Egypt and Rome. Along with Nature, time and place have been overcome; this is a total victory where anything is possible—a template for cities like Dubai or Abu Dhabi. In ‘A Corrupt Nature’ our traditional viewpoint of Las Vegas is flipped. Our focus is sets of lonely, forgotten trees and strange piles of detritus resembling pyramids, the casinos far in the background. Immediately, we’re reminded of the barren landscape that preceded our arrival. Through the use of color, these elements transcend their ordinary appearance and become symbols of Nature’s inherent power and endurance, patiently outlasting eras and species."







"Las Vegas expands upon these myths by serving as the symbol of conquered Nature, a city where casinos rise like mountains, each borrowing from the fabled Venice, Paris, New York, ancient Egypt and Rome. Along with Nature, time and place have been overcome; this is a total victory where anything is possible—a template for cities like Dubai or Abu Dhabi. In ‘A Corrupt Nature’ our traditional viewpoint of Las Vegas is flipped. Our focus is sets of lonely, forgotten trees and strange piles of detritus resembling pyramids, the casinos far in the background. Immediately, we’re reminded of the barren landscape that preceded our arrival. Through the use of color, these elements transcend their ordinary appearance and become symbols of Nature’s inherent power and endurance, patiently outlasting eras and species."







A generation of artists and hackers have emerged on the internet, inventing open source technologies for art and design. CLOUDS is an interactive documentary and a portrait of this community of digital pioneers explored through the lens of code and networks.

A story about software, created using software, CLOUDS represents a new form of media. In its hybrid format, somewhere between a documentary and a videogame, CLOUDS allows viewers to follow their curiosity through a network of ideas and conversations about art and code visualized in immersive 3D generated worlds.


Directed by Jonathan Minard and James George
Jonathan Minard is a filmmaker and media historian who investigates culture through the lens of data and networks. His films consider how science fiction and technology shape our hopes and fears about the future.
James George is an artist using code to discover creative potential in emerging technology. He created DepthKit, a widely used open source system for the application of depth sensors to cameras in 3D cinema.
http://vimeo.com/127444677