RECORE, trailer by PSYOP

"After six months of hard work, we’re excited to see our latest video game trailer finally go live in front of the entire world!This morning, at the top of their much-anticipated E3 presentation, Microsoft announced ReCore, a new game from renowned creator Keiji Inafune and developer Armature Studio. We are proud to say that the trailer was created in-house at Psyop by our incredibly talented team, led by director David Chontos."

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http://www.youtube.com/watch?v=D2xgu4QnYA0

RECORE, trailer by PSYOP

"After six months of hard work, we’re excited to see our latest video game trailer finally go live in front of the entire world!This morning, at the top of their much-anticipated E3 presentation, Microsoft announced ReCore, a new game from renowned creator Keiji Inafune and developer Armature Studio. We are proud to say that the trailer was created in-house at Psyop by our incredibly talented team, led by director David Chontos."

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http://www.youtube.com/watch?v=D2xgu4QnYA0

LOST BOY by PostPanic and Ash Thorp

Following in the successful footsteps of Mischa Rozema's SUNDAYS (presented at OFFF 2015), PostPanic Pictures loses no time in revealing the next project in line.LOST BOY is an ambitious sci-fi concept heavily influenced by the American action classics and Japanese samurai films, written and directed by visionary directing duo, Anthony Scott Burns and Ash Thorp (they did OFFF14 Titles last year).

PostPanic Pictures is developing LOST BOY along with its concept short, due for completion early 2016.

SUNDAYS and LOST BOY are only the beginning for PostPanic Pictures. With more films scheduled to be announced over the next few months, we advise you to watch this space. PostPanic Pictures is determined not only to create emotionally and visually memorable stories, but to also bring them to realisation in a fresh, new developmental approach.

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LOST BOY by PostPanic and Ash Thorp

Following in the successful footsteps of Mischa Rozema's SUNDAYS (presented at OFFF 2015), PostPanic Pictures loses no time in revealing the next project in line.LOST BOY is an ambitious sci-fi concept heavily influenced by the American action classics and Japanese samurai films, written and directed by visionary directing duo, Anthony Scott Burns and Ash Thorp (they did OFFF14 Titles last year).

PostPanic Pictures is developing LOST BOY along with its concept short, due for completion early 2016.

SUNDAYS and LOST BOY are only the beginning for PostPanic Pictures. With more films scheduled to be announced over the next few months, we advise you to watch this space. PostPanic Pictures is determined not only to create emotionally and visually memorable stories, but to also bring them to realisation in a fresh, new developmental approach.

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A Corrupt Nature by Maciek Jasik

"Las Vegas expands upon these myths by serving as the symbol of conquered Nature, a city where casinos rise like mountains, each borrowing from the fabled Venice, Paris, New York, ancient Egypt and Rome. Along with Nature, time and place have been overcome; this is a total victory where anything is possible—a template for cities like Dubai or Abu Dhabi. In ‘A Corrupt Nature’ our traditional viewpoint of Las Vegas is flipped. Our focus is sets of lonely, forgotten trees and strange piles of detritus resembling pyramids, the casinos far in the background. Immediately, we’re reminded of the barren landscape that preceded our arrival. Through the use of color, these elements transcend their ordinary appearance and become symbols of Nature’s inherent power and endurance, patiently outlasting eras and species."

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A Corrupt Nature by Maciek Jasik

"Las Vegas expands upon these myths by serving as the symbol of conquered Nature, a city where casinos rise like mountains, each borrowing from the fabled Venice, Paris, New York, ancient Egypt and Rome. Along with Nature, time and place have been overcome; this is a total victory where anything is possible—a template for cities like Dubai or Abu Dhabi. In ‘A Corrupt Nature’ our traditional viewpoint of Las Vegas is flipped. Our focus is sets of lonely, forgotten trees and strange piles of detritus resembling pyramids, the casinos far in the background. Immediately, we’re reminded of the barren landscape that preceded our arrival. Through the use of color, these elements transcend their ordinary appearance and become symbols of Nature’s inherent power and endurance, patiently outlasting eras and species."

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Clouds Documentary

A generation of artists and hackers have emerged on the internet, inventing open source technologies for art and design. CLOUDS is an interactive documentary and a portrait of this community of digital pioneers explored through the lens of code and networks.

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A story about software, created using software, CLOUDS represents a new form of media. In its hybrid format, somewhere between a documentary and a videogame, CLOUDS allows viewers to follow their curiosity through a network of ideas and conversations about art and code visualized in immersive 3D generated worlds.

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Directed by Jonathan Minard and James George

Jonathan Minard is a filmmaker and media historian who investigates culture through the lens of data and networks. His films consider how science fiction and technology shape our hopes and fears about the future.

James George is an artist using code to discover creative potential in emerging technology. He created DepthKit, a widely used open source system for the application of depth sensors to cameras in 3D cinema.

http://vimeo.com/127444677

Clouds Documentary

A generation of artists and hackers have emerged on the internet, inventing open source technologies for art and design. CLOUDS is an interactive documentary and a portrait of this community of digital pioneers explored through the lens of code and networks.

cloud-2

A story about software, created using software, CLOUDS represents a new form of media. In its hybrid format, somewhere between a documentary and a videogame, CLOUDS allows viewers to follow their curiosity through a network of ideas and conversations about art and code visualized in immersive 3D generated worlds.

cloud-2

cloud-3

Directed by Jonathan Minard and James George

Jonathan Minard is a filmmaker and media historian who investigates culture through the lens of data and networks. His films consider how science fiction and technology shape our hopes and fears about the future.

James George is an artist using code to discover creative potential in emerging technology. He created DepthKit, a widely used open source system for the application of depth sensors to cameras in 3D cinema.

http://vimeo.com/127444677

The Digital Decade 3: The Final

To celebrate the 12th Anniversary of Designcollector Network we decided to run a special collaboration "The Digital Decade III: His Majesty The Glitch" that we divided and held in two phases during this April and May.First, together with our Exclusive Partner Depositphotos invited 12 Digital Artists to come up with the work reflecting the fragility of our Digital Age. Second, we did an Open Call for Arms and ran the first ever Glitch Art Competition that gathered around 30 diverse artists around the world. The best 3 works selected by our professional jury including Hector Ayuso (OFFF), Vladimir Shreyder (Glitche App), Tanya Smirnova (Depositphotos) and me Arseny Vesnin, as well as judged by 12 Artists we selected for the Phase 1.

You can see all 15 works on Digitaldecade.net now, and some of lucky you can see the posters live at OFFF Festival, Barcelona, 28-30 May.

Samuel Burgess-Johnson

"The London-based designer, art director and typographer Samuel Burgess-Johnson made a name for himself by aptly representing numerous record releases through stunning album and singles artwork. Inspired by stimulating visuals and innovation through his creative capacity, Burgess-Johnson has designed a multitude of visual dreamscapes that enriches the sounds of artists such as Usher, Disclosure, Diplo, The 1975, Ta-ku and many more."

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Photo Collages by Lola Dupre

"Lola Dupre manipulates photographs sans photoshop, cutting and pasting them into new images entirely by hand. Last time we covered her on the blog, she had taken a break from her figurative works to concentrate on monochromatic, Op Art-inspired abstract designs. But with her latest body of work, Dupre has returned to portraiture, this time unveiling a new body of work in full color. Apart from her personal projects, she recently created a fashion editorial for the Spanish fashion magazine Vein using her signature style". via Hi-Fructose

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