This is Number One
The artist Chemical X presents a curated collection of unique NFT artworks, made in collaboration with iconic figures from the Arts and built on Bitcoin via the Stacks Blockchain. This is #1 is featuring @caradelevingne @orbital @davestewarteurythmics @officialfatboyslim and artist-curator himself.
Where the war things are: An interview with Schoony
From a series of Designcollector x Superrare interviews. Arseny Vesnin (Twitter: @designercollector), founder of Designcollector Network (2003) and curator of the Digital Decade initiatives, exhibitions and online collaborations. Interdisciplinary mediator guiding artists and communicating the future of art. Based in St.Petersburg, Russia.
Schoony’s background is rooted in special effects and prosthetics for the film industry. His career spans over 30 years. Since the age of fifteen he has worked on over a hundred films. His work and reputation for high quality and pioneering techniques has reached far corners of the world thanks to the representation of Maddox Gallery. Schoony uses 3D technologies alongside the more traditional methods in his art pieces. He continually pushes boundaries within this discipline.
Hi, I’m Schoony a London based sculptural artist exploring 3D technologies such as 3D scanning, digital modelling and 3D printing to create my works physically and digitally. My work pursues themes of commercialism, violence, and contemporary Western society’s detached relationship to warfare.
What was your path to doing what you’re doing now?
Growing up my father, John Schoonraad, worked in film special effects. He brought my brother Robin and I on set and into the workshops a number of times as kids which used to blow us away. At the age of 15 I started working with my dad on films in the special effects prosthetics and specialty props departments. It took me on some fantastic adventures globally, working on films and like Back Hawk Down, Rambo, Harry Potter and Star Wars.
I was introduced to the art scene by Joe Rush and Nic Reynolds with Mutate Britain. My first work that I created for the show was called Rope Trick, which was a take on the Indian rope trick. The main figure for the work was eventually reimagined as the Boy Soldier, one of my longest running motifs.
The progression of my execution was originally influenced from my work in special effects, predominantly life casting, sculpting and model making. I have always had a keen eye for technology however and when Artec 3D scanners became available I got my hands on one. Through 3D scanning and sculpting I then began to utilise 3D printing, CNC milling and now animation.
When you were growing up, was creativity part of your life, and how did you decide to focus on sculpture and arts?
Working with my father and brothers in the film industry, creativity has always played a big role in my life. I worked alongside some very talented people in the industry, inspired by the likes of Chris Cunningham and Dave Elsey. I was forever surrounded by art.
The workshops I visited would have shelves of books and sculptures throughout. I would also draw inspiration from the comic books I read, collecting the incredible artwork of Jim Lee, Simon Bizley and Frank Miller.
My transition from working on film to focusing my energy on art was a slow one. Initially I was doing both, finishing work on a film in the early evening and going back to my workshop to create my art till late into the night. Eventually I let go of the films and concentrated my full energy into my sculptures and I haven’t looked back. I have always wanted the freedom to pursue my own creative impulses and I take full advantage of that.
Did you feel different at the time you realised yourself as an artist?
Selling my first works was an incredible experience. I was anxious about the Mutate Britain show and was concerned none of my work would sell. Little did I know that I would sell everything I exhibited. It left me feeling accomplished and self assured that I was making the right choice to pursue my creative passions.
Did you have an “Aha!” moment when you knew that direction and animation was what you wanted to do?
It stemmed from my passion in pushing digital technologies to realise my art. For a long time now I have wanted to produce an animation but I wasn’t sure of how to release it to a market or platform. NFT’s are a brilliant way to enter the world of animation and bring my work to a new audience with an art lens.
I’d been told to have a look into NFT’s by an old friend of mine and it all just clicked from there. I’ve been collecting and following cryptocurrencies for a while and I am very excited about it as a technology. To find that art was then being produced using the same networks and technologies, I wanted to jump straight on it.
How does that move influence your way of doing work now?
By continually seeking to push boundaries, my work and reputation for high quality and pioneering techniques has reached far and wide, gaining a substantial list of high-profile clients such as Benedict Cumberbatch, Rita Ora and Celia Sawyer.
During pandemics you helped a lot NHS (UK) by refocusing your workshop to produce face masks. Can you tell us a bit more about this?
When the pandemic first hit I was feeling anxious as I think most people were. I was watching the news where there were constant reports about the shortage of PPE to our emergency workers. My wife Gracie showed me a movement online to 3D print face shields to aid in the shortage. I thought if I could contribute in any way it was worthwhile. I started using my 3D printers to produce face shields and made some posts to Instagram to encourage others to do the same.
I had previously sold some of my work to the production company, SunnyMarch, run by Adam Ackland and Benedict Cumberbatch. Adam had seen the work that I was doing on Instagram and got in touch with Benedict who then kindly donated £5000 to purchase more 3D printers and ramp up the production of face shields. I was then able to produce far more face shields which were then distributed by Scrub and Face Protection Hub.
Do you collaborate with other artists?
I’ve collaborated with a number of artists over the years whether it be shared concepts or using my sculptures as a canvas. One of my earliest shows was a series of Boy Soldier panels that I gave to over 30 artists to paint and decorate in their styling. I had the likes of Goldie, Dot Master and Inkie painting my work.
I collaborated with Chemical X to produce The Spirit of Ecstacy. I 3D scanned the model Cara Delevigne and recreated her in a hyper realistic silicone finish. She was then mounted into an acrylic pane which had 7000 ecstacy tablets laminated within it.
Another large collaboration I did was for Iris Van Herpen. We were asked to produce a hyper realistic oversized head of the model Iekeliene Stange. The final sculpture, Lucid Dreams, was several metres in length and was transported to Austria where it was displayed by Swarovski in their Biomorphism exhibition, celebrating the work of Iris Van Herpen.
As a creative person, do you ever have those moments where you feel like everything you create is just shit*?
*corrected by artist
Whenever I finish a piece of work I have a period of self doubt. My work takes significant time and effort to produce which means you have to maintain enthusiasm the whole way through. If you lose that drive you can find a piece being left to the wayside.
I have a lot of admiration for film producers because they have to keep up that enthusiasm for years. The trouble is, the longer you work on something, the longer you self critique and the doubt grows.
Have you taken any big risks to move forward?
Giving up the security of film work was a big leap for me. Art can be fickle and you never know when you are going to sell, particularly starting out. Once I was committed though I found my productivity could significantly increase and with that hard work came reward.
I’ve also tried to move with technology and explore new methods of creation. This has meant the investment in expensive 3D scanning and 3D printing equipment which were a risk at the time.
Are your family and friends supportive of what you do? Who has encouraged you the most?
Of course they are, my wife and daughter have been both encouraging and an influence in my work. They have both been muses for my sculptures many a time over.
Growing up working in the film industry with my father and brothers I learned a lot of the foundation skills that I apply frequently today.
I also have a terrific management team with Maddox Gallery who have been able to promote and travel my work globally.
Did you have a mentor? Who was it and how did they inspire you?
Working in the film industry you were constantly creating somebody else’s creative vision. You were surrounded by talented craftsmen who would help to grow and develop your skill set. Working to create someone else’s vision through the day meant that I had to find my own ways to be inspired and think of original concepts. I was constantly playing with ideas and concepts during my breaks.
Is it important to you to be a part of a creative community of people?
Definitely, I’ve always participated in group shows like Unit London, Woodbury House, Westbank Gallery , Art Below, Moniker Art Fair and Art Car Boot Fair. It’s a great way to network with other artists and share ideas and talents.
Maddox Gallery has been another great avenue to discuss concepts and ideas with a team who have been a powerhouse in the creative scene.
Social media, particularly Instagram have been another great outlet to be introduced to so many great artists and discuss our works, even promoting the trading of work at times.
You’re already a successful and well established artist, what made you pursue NFT art as a medium?
I’m always wanting to push new boundaries and pursue 3D technologies. It seemed like a logical transition as I have a library now of digital work. I like new technologies and exploring how I can use them. It’s how I initially began investing in cryptocurrencies a while back. To then see an interest in utilising the technologies associated to mint digital art was a very exciting thing for me. What’s great about it is that it is another platform to share my work and be distributed globally. I’m always wanting to reach as many people as possible with my art.
What inspired the work in your first NFT drop?
For the first drop with SuperRare I thought I would go back to one of my early works. Where The War Things Are is a variation on my Boy Soldier that has been a motif that has stuck with my work over the years and been very symbolic. Where the War Things Are is a throwback to my time spent in Melbourne, Australia where I was working on the film Where the Wild Things Are. I thought I would celebrate my first drop on SuperRare by recreating the piece digitally.
What are your short plans for the next NFT drop?
NFT’s are an exciting new platform for my portfolio of work to be realised and distributed in a way that it never has before. I’m looking to bring to life pieces from my body of work, both early and some of my latest creations, in a way that would be difficult to replicate in real life.
What advice would you give to someone starting out?
You have just got to have the mind set that you can be the best, you have to persevere and try not to talk yourself down. Having a creative network to support you and give you advice is a big help.
If you could go back and do one thing differently, what would it be?
If I could buy Bitcoin back when it was valued at mere cents I don’t think I would have many regrets! Jokes aside, I truly wouldn’t change a thing, I’ve been a very lucky boy.
Do you have any unrealised or unfinished projects?
Due to the time and investment into realising my projects there have been plenty of pieces that have lost momentum over time and not been realised. This is usually caused by having more confidence in a new idea and leaping on the opportunity to produce that before it is lost. I believe it’s impossible to create great work without failure along the way.
Dimitri Daniloff on his collaboration with Daft Punk
From a series of Designcollector x Superrare interviews. Arseny Vesnin (Twitter: @designercollector), founder of Designcollector Network (2003) and curator of the Digital Decade initiatives, exhibitions and online collaborations. Interdisciplinary mediator guiding artists and communicating the future of art. Based in St.Petersburg, Russia.
Dimitri Daniloff on his collaboration with Daft Punk
Artist Dimitri Daniloff’s has collaborated with Daft Punk for The Keeper, his first futuristic collection on SuperRare. He sat down with Arseny Vesnin to discuss his process and work.
What was your path to doing what you’re doing now?
I started to study Mathematics and Sciences at the university but quickly realized that what I wanted to do was photography or images. I first experimented with 4×5 view cameras and then turned to the practice of digital photography in the early 2000 as I could see the possibilities that technique has to offer. In 2005 I was doing a first series “Cubisme” using digital photography mixed with 3D. And then 2008 “The keeper” with Daft Punk and the augmented woman (a fully cgi girl). The technique is not the goal but a fantastic tool to create.
My artistic explorations have brought me to combine aesthetics, work on textures, deform the ordinary in order to invent a new social habitat. My work is breaking the rules of representation, physically propelling human beings into the virtual world. My encounter with photogrammetry a few years ago – a process consisting in taking measurements in a space and building, through a software, a 3D model from several viewpoints – has widened my possibilities. By creating a social canvas where bodies are voluntarily transformed, I play with our perceptions, and reach an augmented reality. New spaces appear at the borders of reality, and the viewer becomes its protagonist.
When you were growing up, was creativity part of your life, and how did you decide to focus on photography?
Yes, creativity has always been around me, my mother is fashion designer and my father was painter/sculptor. My whole childhood has been surrounded by artists.
I can remember a day I was probably around 11 and I did my first collage, a “robot” standing over the ocean with a yellow cab floating on the water. The “robot” was actually from my parent record’s Queen “News of the world” album cover that I cut out. That image must have been my first montage and was probably when I unconsciously decided to make images. My parents have seen the collage but never asked me what happened to their record.
Did you feel different at the time you realised yourself as an artist?
I don’t feel there is a moment I became an artist, but mostly that I was born an artist. Probably because
of my surroundings as a kid. I was lucky to be successful but I would have kept as an artist even without that success. I just don’t know how it is not to be an artist. For me being an artist is attached to a strong feeling of freedom.
Did you have an “Aha!” moment when you knew that direction and animation was what you wanted to do?
I can remember one of my very first tests (this is how you call your personal production in photo ) back in 96 being in the studio with models, makeup artist, hair stylist, set designer, assistants. The whole team was there to work on my vision. It felt so exciting. I really like to work with a team.
You directed a photography set for Daft Punk back 2008. Was it a second breaking point in your career after Sony Playstation projects? How does it influence your way of doing work now?
Yes after winning many awards with Playstation, Daft Punk was effectively a breaking point for 2 reasons. Artistically it opened me doors to the music industry and I was able to shoot with bands like Black Eyed Peas. Technically because I was including a human cgi model in my images for the first time, it wasn’t very common at that time, and that was a new step for creating images.
Do you collaborate with other artists?
Collaboration is an important side of my work, as it is a great way to learn and share experience.
It is also a way to be complementary to my work as I like to explore the edges of photography or even other fields that I don’t know about but still very curious. I am right now collaborating with a VR artist to make my first VR experience on a grant we won last year. The project will be presented at “Les Ailleurs” a VR festival in Paris.
As a creative person, do you ever have those moments where you feel like everything you create is just shit?
Yes! Always. But this might be a good motivation to make it better. And sometimes it is shit but you need it to progress.
Have you taken any big risks to move forward?
Risk is part of the creative process, if you don’t take risk you won’t move forward.
Stepping away from your comfort zone is the way to stay creative. My latest risk is the photogrammetry, it is a huge change in the creative process. At the time of creating an image I have to consider it in 3 dimensions and not anymore in 2 like I used to do with photography. But I found it fits perfectly the definition of my work, sculptor of reality.
Are your family and friends supportive of what you do? Who has encouraged you the most?
People around me are very supportive and I must thank them. And my parents have been more than supportive since day one when I told them I want to quit my studies at the university, they agreed.
Did you have a mentor? Who was it and how did they inspire you?
My mentors were Guzman, a couple of photographers that I assisted in New York back in the mid 90’s. I learn a lot with them about creativity, managing a team and humanly.
Is it important to you to be a part of a creative community of people?
I discovered the strength of the creative community when I moved to Barcelona 6 years ago. When I arrived I joined a studio with 3D artists, directors, graphic designers, creative tech… it was so creative, so much energy. This is where I discovered VR and photogrammetry. Creative community is a driving force. And now most of the artists that I met there are in NFT.
You’re already a successful and well established photography artist, what made you pursue NFT art as a medium?
Since 20 years I’ve been working with digital from early users with digital photography to next generation digital imagery with photogrammetry, I do not see myself as a “photographer” but more an hybrid image maker so I find it logical to mint my work. Also many of my images have been seen all around the internet so the NFT is the opportunity to share some iconic images and engrave them on the net.
Beyond that NFT is a revolution in the artistic world, it’s the recognition of the true value of digital art, giving back the ownership to the artists through the smart contract. Art galleries might have to revue these rules.
I wouldn’t miss this revolution.
What inspired the work in your first NFT drop?
The first NFT drop will be the series I shot with Daft Punk for Lemon Magazine.
6 images in single edition, no other copies have been sold until now and no other copies will be sold. These images will only remain in the blockchain.
When thinking about Daft Punk I had this coming to mind: Does the intervention of machines / masks on our bodies enable us to get closer to whom we truly are? So I proposed the magazine to shoot them integrating a 3D cyborg woman into the existing pictures, thus proposing my own vision of an augmented human being.
For the little story the cover was a Daft Punk tribute to David Bowie “Heroes” album cover.
But I recently discovered on the net that a few years later, in 2014, David Bowie shared the photo on his FaceBook account during the London Music Week Award. And magazines published the image the next day saying that he was wearing Daft Punk’s helmet. But I can confirm it wasn’t him but the Daft Punk.
What are your short plans for the next NFT drop?
I will have to think about it. Not sure yet if I jump in time with my recent work or if I drop a collector edition of my Playstation work.
What advice would you give to someone starting out?
Why should you do photography when you can do photogrammetry? I truly believe in the potential of photogrammetry. Imagine that from one take in photogrammetry you can make a photo, a video, a 3D interactive model, a VR experience… And creatively more intuitive than any other tool.
Photography is dead.
If you could go back and do one thing differently, what would it be?
Nothing. I assume what I am and what I did.
Do you have any unrealised or unfinished projects?
So many. I like to have them around, some projects need time. You drop them and then take them a few years back.
₿eethoven
₿eethoven — generative NFT at the intersection of the old and the new create by artist Artem Morozov
A symbiosis of classical music, graphics and code. A luxurious evening, dressed in puffy dresses and tuxedos. Bright lights, bubbles of sparkling wine and a couple of waltzing dancers circling through this evening.
This piece is a result of generative music project Artem initiated not long ago, a visual research dedicated to the best composer in the history.
Mars House: 3 days and 4 nights
Contemporary artist Krista Kim you may already know by the successful 100% NFT project called “Mars House”
In collaboration with artist Dirty Robot, Krista presents: “Mars House: 3 days and 4 nights.” This is an illustrative story following an interstellar couple who take off for a weekend getaway to Mars House for healing, connection and an epic party. This NFT story has 7 parts, dropping everyday between Monday April 26th to May 1st. The complete story of 7 NFTs are offered as one complete body of work.
Krista and Dirty Robot are fans of each other's work with a common love for Tokyo and Japanese culture. Krista lived in Tokyo for 4 years and Dirty Robot is based there. They decided to begin working on this collaboration a week before Mars House was launched last month. The concept was to create an illustrated story, featuring Mars House as a protagonist.
“Mars House is a place of healing, inspiration and dreams. We wanted to capture memorable moments of an interstellar couple at the most iconic NFT house in the galaxy. We hope you enjoy following this project as much as we had creating it.
Proceeds are donated to the Continuum Foundation to support healing and mental health initiatives globally. “
Follow up project on Krista’s Twitter
Maxim Zhestkov: Exploring complexity within simplicity
UPD: Due to some misunderstandings, misuse and cross-connection of high bidding Ethereum address with artist’s address the token has been burned by owner himself.
With hypnotic visuals and futuristic concepts, Maxim Zhestkov, for almost two decades, has posed questions about the nature of the physical and digital worlds. His works are virtual sculptures based on computer simulations and algorithms that exist in bespoke digital galleries, challenging the traditional importance of museums as places for the perception of art. At the core of Maxim’s artworks lies realism, as every project is based on algorithms that accurately capture the laws of nature.
One of the pioneering artists in the realm of digital imagery, Zhestkov has been creating his computer worlds for over two decades. As the artist describes, his fascination with computer graphics began with the first computer that he got at the age of six, the moment when he found out that he can create multiple worlds with the help of new technologies.
Experimenting with digital illustration as a teen, Maxim decided to study architecture and graphic design at university to learn more about visual arts and to integrate this knowledge into his practice. From 2D worlds, Maxim became interested in three-dimensional artificial universes, and, since then, 3D graphics and motion continue to be his main media for self-expression.
For Zhestkov, his work was always about decoding the real world with the help of digital tools. Having started his practice in the 2000s, the artist did not have access to 3D tools that were developed later and that have laws of physics incorporated into their algorithms. To get closer to reality, Zhestkov conducted experiments with real-world objects, examined their motion, and, using this information, animated digital objects manually. This hacking approach was defining for digital artists of that era, such as demo-scene artists, who were pushing forward the possibilities of their computer, modifying the software to create unusual visual and sound effects.
Another characterising trait of Zhestkov’s pieces is their totality. The artist is responsible for every aspect of the work — abstract computer simulations that serve as his main characters, architecture, and sound. Compounding different media, Zhestkov constructs experiences with close attention to every detail and makes every seemingly insignificant thing an important part of his vision and story.
Published on SuperRare is Zhestkov’s project Layers, was released in 2018. It is a two-minute film, which explores the theme of differences between our perception of things and their true nature. Layers features monolithic digital sculptures that get dissected by invisible forces, transforming from brutalist black blocks to complex shapes that are full of color and movement on the inside.
The artist uses the simplest three-dimensional forms — spheres, pyramids, and prisms — to cut through them and reveal their inner colourful layers, juxtaposing silent and almost featureless exteriors of sculptures with their vibrant and vivid interiors. With slow and hypnotising movement and elaborate camera motion, Zhestkov creates a universal depiction of uncovering the truth, hidden beneath the surface and requiring a closer look.
For the artist, his work is an exploration of the laws of nature that rule every system in our universe, elementary or sophisticated, predictable or chaotic. His abstract approach and attention to detail result in artworks that can be interpreted in various ways and are aesthetically flawless. Each aspect of each work is controlled by the artist, including sound and environments for his digital sculptures, so every Zhestkov’s project is an immersive experience that erases the boundaries between architecture, 3D design, music, and cinematography.
III by Nikita Popkov
experimental short III
DP/ art director: Nikita Popkov
cg supervisor/ art director: Andrew Dree @dree85
production: Panorama @panorama.prod
production/ post production: BrothersLab @brotherslab
producer: Michael Nadalyak
music/ sound design/ sfx: TVCULTURE
agency: The Bro Models
makeup: Luize Stare
stylist: Anatoly Ksenofontov
assistant: Dan Kochkin
1AC: Marts Indriķis Zunde
loader: Denis Sorogin
gaffer: Mark Kadek
laboratory: Studio-Equipe
edit: Nikita Popkov
Designcollector - 18!
“Remember why you started”
In 2002, after few successful graphic design students exhibitions I curated during my study, and several commercial websites, I decide to move on and fulfil my dream to run personal website.
During next few years I’ve run Designcollector on a pioneer CMS Drupal being the first Drupaler in Russia and monitoring the official forum for developers together with their founders.
I have dedicated myself to review Russian creative scene in all its finest and had a several publications including the break-through article made for Smashing Magazine about Russian Web Design that has changed a lot of careers and even helped to established few leading agencies
It was 2008 and 2009 a breaking point in my dedication to Designcollector when I first visited OFFF Festival and became an official media partner of it. In 2009 I decided to run “Designcollector 6” - a first collaboration with artists dedicated to our 6th anniversary with guerrilla-drop of stickers and pins during OFFF 2009.
It was 2010 when I released the first ever catalogues of Russian illustrators featuring 100+ artists in two big books that are still available via Amazon and Blurb. Then I released the fist Designcollector printed Magazine having a lot of interviews and collaborations with selected artist including Sara Blake doing a cover on Oleg Dou.
Between 2010 and 2012 I was the first Behance Ambassador in Russia promoting the platform and organising first offline meetups with creative people in Saint Petersburg and Moscow with the help of a lot partners and friends
That was 2011 a turning point in my speaker career when OFFF Festival invited me, Vladimir Tomin and Evgeny Kiselev to showcase Top Russian Motion and Graphic design. Later same year we received our first ever FWA Award for the iPad version of Designcollector Magazine created with Fiodor Sumkin. The FWA is celebrating 21 years this May!
Digital Decade x OFFF Festival 2013-2015
In 2013, to celebrate 10 years of Designcollector I decided to run a dedicated platform for digital art collaborations and exhibitions. With the help of Hector Ayuso, OFFF festival founder, and support from Depositphotos I curated competition and then exhibition during OFFF 2013 festival.
During the same year I was invited to judge European Design Awards that I am still doing with a great pleasure. At the end of the year I was invited by them to speak about Russian Motion Designers during Filmteractive Festival 2013 with the showcase compiled by Alex Frukta
In 2014 the team behind IKRA Education Center managed to hold first ever Russian OFFF on Tour Festival in Saint Petersburg. Following up their message “Give me a Future” we ran a competition on Digital Decade supported by Depositphotos and best work joined OFFF SPB in July. This was a first time also we did a digital version of the gallery in VR.
At the end of the year I was invited to Digitized 2014 Conference in Athens to represent Russian Creative Startups including Glitche App and Readymag
In 2015 I was invited by OFFF Russia to make an art direction of festival identity we created with Nord Collective (Vladimir Tomin and Alex Frukta). OFFF Russia festival took place at Mail.ru workspace 10-11 of October 2015 in Moscow.
Same year in Barcelona I curated a massive collaboration for Digital Decade “His Majesty the Glitch” calling up amazing artists and showcasing best works during OFFF 2015.
In 2015 my speaker experience paid off and I was invited to travel to magic Argentina to represent Russian Creative community during Trimarchi Festival in southern city of Mar del Plata. This was the most impressive experience I’ve ever had, speaking in-front of 8K stadium with 10 minutes ovation and after party with design legends like Lance Wyman and Carl Sprague. The showcase video was again compiled by Alex Frukta.
Digital Decade Exhibitions
In 2016 I partnered with Sedition Art Platform and The FWA to become guest curator on both platforms.
In summer I was brave enough to curate and coordinate first standalone exhibition of Digital Decade in London in a gallery we hired with the help of Depositphotos. Digital Decade 4 “There is No Planet B” was a great challenge for selected artist and competition winners. The whole show won’t happen without a team of LUWA, Youth World Wide, and of course Underdog Gallery London
Starting in January 2017 till the release date in August I did the biggest ever show in my life featuring 50 artists with 10 partners and a huge win of Ugly Duck Gallery London grant win. That was Digital Decade Cyberia - I teamed up with the leading creative platforms Ello Network and Curioos to bring 35 digital artists together engaged in creating print artworks to take a part in a London exhibition. One third of these artists made a cut from a huge shortlist selected by the prominent Jury during “Ello x Digital Decade” Open Call. Another addition to upcoming event is a new challenge made together with Sedition Art Platform that will feature the work of selected video artists. Also a number of interactive and phygital artists to join the exhibition to create an immersive atmosphere.
In 2018 I have teamed up with FutureFest in London organised by NESTA to be a part of their conference during the hot July days in Tobacco Docks, London opened for two days of discussions, debates, performances and immersive experiences exploring alternative futures and innovative solutions to the challenges that lay ahead.
With the help of Ello Network and Curioos we managed to setup a pop-up gallery of Digital Decade Future Selves artworks and provide a strong competition with the winner you are all already know - Maalavida
During 2019 I travelled a lot (like I did we knew what 2020 can bring us) and due to my work schedule had not produced any activity but instead was a part of Elements Talk conference and European Design Awards in Warsaw, meeting people in London within my side activities as art mediator on my self-initiated Instagram @artfrontrow
Digital Decade 2020 Special Edition
Digital Decade SE (Special Edition) 2020 was our first virtual show happening entirely online. In 2020, digital media have become a significant part of our lives, bringing everyday challenges and new opportunities in all layers of our global society. Nobody’s left behind by this whirlpool of change. There is no doubt that the influence of digital media has provided much food for thought for artists. Together with Sedition Art London we ran a virtual group show inside online gallery through the whole lockdown summer
2021
We survived 2020 and went into our full blossom 18 years of online existence! Should I mention NFT is a biggest surprise of the recent era? Yes, and we are all in, helping our artists (can you imagine we collaborated with 150+ since then?) to find their voice inside a cacophony of Crypto Renaissance. Recently we teamed up with the leading platform Superrare and helping them with curation and edtiorial
It won’t be complete without sharing our funny NFT work that you may purchase to support our further journey and dedication to art, and help us to promote new artists
And “remember why you started”!
Follow Designcollector
On Twitter, Instagram (@designcollector, @post.visual, @digital.decade, @artfrontrow, @arseny.vesnin), Superrare, Rarible, Foundation
Yours truly,
Superrare: Top 10 Picks by Designcollector, April
Designcollector (Arseny Vesnin) is a guest contributor on Superrare Editorial, leading NFT Art Platform on the crypto art scene. Here is my selection of Top 10 artist trading on the platform this week (April 2021)
Flora Borsi - Sneaky
DC: You’re already a successful and well established artist, what made you pursue NFT art as a medium?
FB: NFT is the most exciting thing I’ve ever seen! I’m so happy to see artists who made art just for fun and for their followers are selling for thousands of dollars! Somehow with my moving imagery I couldn’t fit into Photography nor Digital Art, so NFT was the perfect solution for me to monetize my Animations
David Åberg, Ultra – Fusion version one
DC: Tell us a little about your work
DA: Back in 2015, I created “Ultra – Fusion”, a seven minutes long animated loop. It was my follow-up project to Zombierina and my second sculpture after I’ve decided to focus more on the aspect of sculpting and sculpture in virtual space, rather than doing character animation. Being able to delve into form, light, texture, and materiality with all its artificial intensity was a very appealing experience for me. Now six years later Ultra – Fusion making Its way onto the blockchain through a non-fungible token, or NFT.
Dimitri Daniloff - Daft Punk Series
DC: What inspired the work in your first NFT drop?
DD: The first NFT drop will be the series I shot with Daft Punk for Lemon Magazine. 6 images in single edition, no other copies have been sold until now and no other copies will be sold. These images will only remain in the blockchain. When thinking about Daft Punk I had this coming to mind: Does the intervention of machines / masks on our bodies enable us to get closer to whom we truly are? So I proposed the magazine to shoot them integrating a 3D cyborg woman into the existing pictures, thus proposing my own vision of an augmented human being. For the little story the cover was a Daft Punk tribute to David Bowie “Heroes” album cover. But I recently discovered on the net that a few years later, in 2014, David Bowie shared the photo on his FaceBook account during the London Music Week Award. And magazines published the image the next day saying that he was wearing Daft Punk’s helmet. But I can confirm it wasn’t him but the Daft Punk.
Symbiosis by Thisset and Nikita Replyanski
DC: Is it important to you to be a part of a creative community of people?
ST: The audience feedback is very important for me as an artist. And not only from like-minded people and other artists but from strangers and admirers. As I dedicated the main part of my life to photography art it is important for me to be a part of the community and find new sources of inspiration, and to be the same for others, and to earn for living. That’s why I follow trends, communicate with followers and clients and run collaborations.
Personal Informational Organism by Aristarkh Chernyshev
DC: Tell as a little about PiO?
AC: PiO – Your personal informational organism, inseparable friend and adviser. It is your personal trainer, doctor or even a guardian angel. A team of dozens of bioengineers, neuroprogrammers, biochemists, pharmacists, immunologists, biochip and cutting-edge software developers worked in laboratories to build an organism capable of providing all your needs for information, maintaining a healthy lifestyle, security, and even needs that you don’t know you have yet. Forget about the constant search for a charger, you no longer need wires! This new, unusual device is a hybrid of a leech and a smartphone; it feeds on the blood of the owner, thereby maintaining its working capability: simultaneously it collects medical data (e.g.,monitoring heart rate and blood pressure, carrying out blood tests) and if necessary, it can synthesize various substances, such as insulin, and introduce them into the blood of the owner. Dare to wear it?
The Blooming Piece by Dmitry Melnukoff
DC: What is the idea behind this work?
DM: This animation is influenced by the events in May, 2020. We live in a great time where people have all the means to live a full and safe life, so we must not let our basic instincts take over. I’m against any violence, both by the police and by the demonstrators. Only love and kindness can make the world better and the people stronger.
The Awakening by Saad Moosajee
DC: What inspired the work in your first NFT drop?
SM: My genesis piece for SuperRare is my first ever NFT, it’s also the first instalment in my new series ‘Verses’. It explores the afterlife, reimagining classical paintings with an emphasis towards South Asian futurism and the surreal.
I am interested in the potential of 3D animation, digital representation, and the Metaverse to create diverse futures that act as modern historical reenactments and rewritings. ‘Verses’ questions the European view of classical painting through highly dimensional, futuristic tableaus focused towards digital humans of color.
Gaderel by Pokras Lampas with Dmitry Melnukoff
DC: Tell us more about the concept behind this great work
PL: {Guild of the Fallen} is the upcoming NFT project dedicated to the artistic view on myths and legends of fallen angels. The first angel is Gaderel and all other angels to be released later this year. Gaderel is cast down from heaven to earth by higher powers, and is frozen in the atmosphere in a dramatic moment of triumph when some Gods win over others. Between heaven and hell, an angel reaches its genesis. The Awakening is the first chapter in the ‘Verses’ collection, a digital mythology born out of moving chiaroscuro paintings. Each piece is realised through bespoke motion capture, animation and 3D lighting techniques. This work is a part of collaboration with Dmitri Melnukoff.
Love Spell by Sasha Katz
DC: Speechless..
SK: Indeed, because it was inspired by the Aphrodite ritual performed on a full moon. The purpose of the ritual is awakening of self love and acceptance and celebrating feminine sensuality and beauty. Note it! 🙂
Great Basin Skate Heaven by Grif
DC: This is a great piece from your Equinox collection. Tell us about it
SG: We follow a skater as they perform tricks and stunts in a skaters paradise, located in the Utah Great Basin. The idyllic sunset scene bears witness to the transfer of energy between this floral figure and the contrasting graffiti-soaked concrete environment beneath. The figure, acting as a catalyst, pollinates the park causing nature to reclaim the concrete.