OFFF 2015 x Designcollector

Designcollector Blog is going to be quiet next week as we go to OFFF Barcelona Festival happening the 15th time during 28 - 30 of May to support them as a Media Partners! This is our 5th visit to this brainstorming festival. We are also happy to present our project "The Digital Decade 3" during the festival that has a debut at OFFF 2013 with the help of Depositphotos. Find me near the posters in a main venue at the time of the festival to cast your "Like" with a special stickers.

Meanwhile follow us on Instagram to get latest news from festival at its dates as well as to enjoy our Visual Overdose happening there, here and over there.

The Digital Decade 3: The Final

To celebrate the 12th Anniversary of Designcollector Network we decided to run a special collaboration "The Digital Decade III: His Majesty The Glitch" that we divided and held in two phases during this April and May.First, together with our Exclusive Partner Depositphotos invited 12 Digital Artists to come up with the work reflecting the fragility of our Digital Age. Second, we did an Open Call for Arms and ran the first ever Glitch Art Competition that gathered around 30 diverse artists around the world. The best 3 works selected by our professional jury including Hector Ayuso (OFFF), Vladimir Shreyder (Glitche App), Tanya Smirnova (Depositphotos) and me Arseny Vesnin, as well as judged by 12 Artists we selected for the Phase 1.

You can see all 15 works on Digitaldecade.net now, and some of lucky you can see the posters live at OFFF Festival, Barcelona, 28-30 May.

The Deepest of Space by Joshua Davis for #OFFF2015

If you booked your place at OFFF 2015 festival than consider the video below as a spoiler of what to expect from the largest media design festival in Europe. Leading digital artist Joshua Davis, the veteran of the OFFF festival comes back to Barcelona with his epic new work "The Deepest of Space". This will be a hang out room at OFFF with his generative art playing around using a special product that he created personally, the room will literally look and feel like you're floating in the deepest of space! Enjoy the demo below, and see you at OFFF!

http://vimeo.com/124447271

Future Lions 2015

AKQA ANNOUNCES 2015 FUTURE LIONS CALL FOR ENTRIESCompetition Puts Winning Students on Global Stage in Cannes

13 March 2015 – The Future Lions student creative competition has issued its call for entries. In collaboration with the Cannes Lions International Festival of Creativity, AKQA is hosting Future Lions for the tenth year. This year’s theme, ‘Make Your Move,’ encourages students to think ahead and consider how their ideas can shape the future.

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In celebration of the competition’s focus on creativity and innovation, AKQA’s official partner is Google.

Future Lions challenges the next generation to connect an audience of their choosing to a product or service from a global brand in a way that wasn’t possible three years ago. There are no rules in terms of media or technology, and no specifics around product, service, or target audience.

The deadline for entries is April 15, 2015 at 18:00 GMT.

Winning ideas will be honored at the Cannes Lions International Festival of Creativity on Wednesday, June 24, 2015 at 16:00 CET in the Debussy Theatre at Les Palais des Festivals. “It is always the up-and-coming generation that influences what’s coming around the corner,” said Rei Inamoto, Chief Creative Officer, AKQA. “They are constantly pushing the boundaries of how we connect audiences around the globe. We are challenging young talent to make a move and shake up the industry with ideas that will shape the future.”

Celebrating its tenth year, Future Lions helps identify the best and brightest young talent from around the globe. An unprecedented 1,760 students from 40 countries participated in the 2014 competition.

www.futurelions.com

FITC 2015 Official Titles

Now in its 8th year, FITC Amsterdam 2015 is host to the latest and greatest in design, technology and cool shit from all around the globe. Join fellow digital creators and world renowned speakers this February to learn about design, development, creativity and so much more. FITC is the intersection between Creative Technologists, Designers, Developers and all-around awesome thinkers from various innovative industries across the globe. They converge every year in Amsterdam to connect, challenge, inspire and to experience the cutting edge in design and technology.

The 2015 Titles are created by Instrument. An independent digital creative agency in Portland, Oregon. They launch brands, products, campaigns and interactive experiences for every screen.

Directors: Truen Pence, Jake Sargeant Music: Duologue

http://vimeo.com/120121617

OFFF 2015 #finallyfuckingfifteen

More than a decade ago, OFFF was born as a festival. Today, OFFF is a way of understanding art. A way of life. Evolving and transforming. This time OFFF is celebrating its puberty age and it is #finalllyfuckingfifteenDesigncollector team join the celebration and will deliver you the latest information regarding the festival. Meanwhile head to the Ticket Section and secure your position in the near OFFFuture (Facebook).

Fifteen isn’t just an odd number, nor a year, nor a bunch of candles we’re blowing this May. Fifteen is this gigantic era of your life which you got to it once in your life and your whole world turned upside down: your first acne, your first lover, your first turn on, your first experience. That’s how the creative team at Atelier is presenting OFFF 15th Anniversary this year. It’s when you welcomed your innocence to a crazy world, it’s when you turned “Finally Fucking Fifteen”.

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Ten by Fotoloia: Kenichiro Tomiyasu & Mi-Kyung Kim

At the start of the year, Fotolia launched its third season of the TEN Collection: a creative, educational digital art project bringing together pairs of world-famous artists (a photographer and a graphic designer) to collaborate on an artistic creation. This season will close in November with a collaboration from two Far-Eastern artists

Read More

LDF - The First Law of Kipple

Our interior editor Anna promised us to make a little coverage of London Design Festival. Meanwhile we found an interesting installation of Dan Tobin Smith. Entitled 'The First Law of Kipple' in reference to Phillip K Dick's 1968 novel 'Do Androids Dream of Electric Sheep'—that later went on to inspire Blade Runner—the installation features thousands upon thousands of objects swamping the studio on every flat surface, arranged (with great appeal to the OCD-inclined) in a stunning spectrum of colours. Much like the fictional post-apocalyptic world that is haunted by plastic 'kipple,' the objects swarm all throughout the exhibition space—following viewers up stairs and into the toilet cubicle. Read more on Core77

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Burning Man 2014 Moments by Trey Ratcliff

Embrace was a 72 ft wooden, cathedral-like sculpture of two human figures, “in celebration of all our relationships”. The site-specific artwork was created by the Pier Group for Burning Man 2014.It was the largest project to date for the Pier Group, which gained acclaim for its previous Burning Man installations The Pier, Pier 2, and the Ichthyosaur Puppet Project. Crews began construction on Embrace in October 2013 at the Generator community art space in Reno, and in studios in Vancouver and Portland. During this year’s festival the massive wooden sculpture was set aflame and Trey Ratcliff was on hand to capture the incredible moment. Below you can see what the interactive sculpture looked like before it was burned. You can also see a video tour of the interior here. For more information check out the official Website and Facebook page. via

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View more (A LOT MORE!) on Trey's Portfolio

Dunsky & Maleev Illustration Masterclass SPB

For Saint-Petersburg only, famous illustrators Fil Dunsky and Katya Maleev will share their stories and skills on "Source Not Set" masterclass.

Образовательный проект «Источник не указан» проводит лекцию и мастер-класс двух прекрасных иллюстраторов – Фила Дунского и Кати Малеев.

На встрече 26-го июля в Петербурге Фил и Катя будут рассказывать о работе, творчестве, любви, вдохновении и путешествиях. Поделятся своим «рецептом счастья» – как быть не только успешными и востребованными в работе, но жить в гармонии с самими собой и окружающими.

Если вы находитесь в другом городе, либо хотите участвовать, сидя дома в уютном кресле и попивая кофе, запишитесь на онлайн-трансляцию. лекция будет идти в прямом эфире в hd-качестве с нескольких камер, с качественным звуком, а для обратной связи и вопросов лекторам на странице с видео доступен чат.

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#OFFFSPB Main Titles by The Mill

This weekend we've experienced the first ever Russian OFFF on Tour in St.Petersburg - #OFFFSPB baked by IKRA School and a lot of partners worth to see on official website. Same time Designcollector was happy to held an exhibition of The Digital Decade winners and enjoyed the whole festival including the exclusive preview of the Official OFFFSPB Main Titles created and presented by The Mill magicians. Please enjoy it below and stay tuned with the next OFFF happening around you.

According to "the behind the scenes" the whole video is made using motion capture from professional dancers, watercolour and oil suspensions reactions and etc. Analog vs digital.

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http://vimeo.com/100024795

Megafaces Sochi - 1st Russian Cannes Lions Gran Prix

Cannes, France — Russia made history here tonight on 21th of June 2014, winning the Grand Prix in the Innovation Lions category for a telecom's installation at the Sochi Olympics that used sophisticated technology to let visitors take giant 3-D "selfies" on a board that acted like a huge pin screen.The so-called MegaFaces Pavilion, sponsored by MegaFon, consisted of 11,000 telescopic cylinders, each of which represented a pixel. As on a pin screen, the cylinders could extend to form the shape of the faces, and LED lights at the ends of the cylinders added the proper color and shading. The data for the 3-D faces was generated in 3-D photo booths inside the building.

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It's the first Grand Prix ever won by by Russia at the Cannes Lions festival. The work is credited to Axis Moscow, IART Basel and Asif Khan Ltd in London.

via Adweek

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The Digital Decade: Creative Insights from Our Jury

We have been busy a little this week with our annual graphic design contest "The Digital Decade". The application is over for now and we are nervous to wait 150+ artworks to be done by June 27 for the international judgement process. A part of our Jury panel were kind enough to share their creative insights on some interesting questions asked by on of The Digital Decade organiser Tanya Smirnova - acting Behance Ambassador in Russia and Business Development Director at Depositphotos

We’re excited to introduce the professionals who have kindly agree to be the jury members of Digital Decade II. Please welcome Sara Blake (Illustrator and Artist), Hector Ayuso (OFFF Festival Founder), Claudio Guglieri (Associate Creative Director, Fantasy Interactive), and Marius Bauer (Interactive Design Entrepreneur). We have asked them several questions about the past, the future and the present of art – and digital imagery in particular – and we are happy to share their creative insights with you

What do you think of the future of digital imagery?

[box]20 years ago we used to create images with Polaroid cameras and draw vector images in the first version of Corel; ten years ago we were already able to create websites using FrontPage. Today it's even possible to make a website using your mobile phone and to print objects with 3D printers. What is our future going to be like?[/box]

Sara Blake: Translating and capturing our personal experiences, as well as our interactions with all our digital artifacts is going to be more seamless. I think artists like Evan Roth are already doing a lot of that.

Hector Aysuo: For me, there’s no such thing as digital imagery. Imagery is pure creativity.

Marius Bauer: I think digital imagery creation will become more and more “human” and natural.I think in the future, technology will be more and more about connectivity, and we will be able to use all that data that we gather through technology to create even more beautiful and incredible work.

Why have you decided to devote yourself to digital technologies?

Sara: It’s the best way for me to express the kind of work I want to express. Perhaps, just as important, engaging in the digital communities is also the best way to share the work I make as well as find and experience other artists’ work.

Hector: I have never devoted myself to digital technologies. In fact, I never devote myself to something specific since that’s a dull thing to do. I was able, and still am, to coexist with all these innovative creations and use them for my own good, and to feed my own creativity.

Marius: Whether you are interested in pushing the boundaries of the endurance of your favorite game’s own avatar or want to achieve impossible artwork or design with your tools. You dig deeper and deeper and immediately alter and improve the outcome of your work.

Claudio Guglieri: It really wasn’t a conscious decision; I’ve always been a gamer. When I first got internet at home I remember playing some games, tinkering a little bit and suddenly feeling amazed when I realized I could actually create content for it. Before the internet I drew comics and published my own magazine in high school (good old quarkXpress); the internet made me faster and better. I’m still amazed when someone interacts with my work, and I find working in a digital environment the best way to achieve that.

Have you been so very creative since childhood?

Sara: I think I was actually more creative as a child. I think many of us are. Or maybe not more creative, maybe just more uninhibited. I still look at things I wrote or drew as I kid and get jealous of my former self. My favorite artist right now is five years old. His dad wheat-pastes his art all around the world.

Claudio: I don’t consider myself any more creative than anyone else. As a young kid I enjoyed drawing a lot. During the ’80s, Spain played tons of Japanese anime on regular TV and I got hooked. During school I had a thing for drawing gory “unpleasant scenes,” that apparently got my parents really worried, but went away in few years. I don’t believe in creativity per se, but I do believe in being consistent and persistent. In that sense I was lucky I had the opportunity to get bored a lot when I was younger.

Who was your mentor or role model? Do you recall any particular person who inspired you?

Sara: When I was young I was really enamoured with this girl Kay Livick on my track and cross country team. I was so enamoured with her because she knew what it meant to work hard, but also did it with style, charisma, passion and good sportsmanship. My art teacher Diego Sanchez also played a big role. And as an adult, I still have so many people I look up to.

Claudio: I have had many mentors and role models that have changed throughout the years. In the interactive industry I can mention all-time classics like Arnaud Mercier, Eric Jordan, Shane Mielke, Josh Rhode or the work of Bascule, Yugo or Takashi Kamada as longtime influences. More recently, I’ve always liked the work of Academy, Uzik and have enjoyed working with great, talented people like David Enzgell, Anton Repponen, Riccardo Giraldi and David Martin.

What are the pros of digital art in comparison with traditional art and photography?

Sara: I love the ability to rapidly prototype, create sketches quickly—experiment on screen before committing and spending lots of time executing. With that said, digital is a tool like any other and it should not eclipse any other tools. It is however a very powerful tool, and it’s not surprising that so many traditional artists have picked it up. I also tell fine art students if they need to learn one thing to prepare for their careers after university, learn Photoshop.

Hector: I don’t believe in “categorizing” art. For me, art is art, there’s no such thing as “traditional” or “digital”; therefore there are no pros and cons. What matters is what you are capable of doing with what you have to achieve your goals by using your creativity.

Claudio: None. Different platforms produce different results. Back in the early days of photography there was a similar concern about photography replacing traditional painting or being “better” just because it captured the real world with more fidelity. Traditional painting was deeply influenced by photography and evolved from photorealistic to abstract and all the -isms.

Digital art has already challenged traditional art and photography, fading the perception of what’s real or not; sometimes it’s hard to determine how a piece of art was created, and that’s a good thing and where the magic is. The platform or method of creation doesn’t matter; what matters is what makes you feel.

Do you believe that art can become totally digital?

Sara: Of course. I think art can be totally any medium. Art is something that moves us somehow. If that’s done with pixels, paint, or dog shit, it doesn’t matter.

Marius: While I worked with Microsoft on the key visuals for its latest version of Windows, one goal was to create an authentically digital artwork. I personally always worked on a screen from the beginning. Though I think that our aspirations and achievements as artists and designers brought us to where we are today; that you are able to compose a song on your mobile or 3D print a sculpture with a printer that is just the pen in your hand. In the end, technology is our tool and we are the ones turning it into art.

Hector: No, art represents you. It’s coming from YOU, YOU create it, YOU come up with the ideas and YOU achieve it.

Creative Cloud Mosaic

Just few hours ago Adobe Inc presented its new Adobe CC 2014 product line with a lot of updates and new features. Changes also covered Adobe ID Profiles and a lot of things happened in family products like Behance and Typekit, so, briefly you can access your properties from different environments and even mobile platforms. But leave it to official press releases and marketing, we are here to congratulate Russian and Ukrainian guys that took a part in Creative Cloud Mosaic. For the 2014 release of Creative Cloud, Adobe is celebrating creativity by bringing together amazing artists from around the world to remix the Creative Cloud logo into a collaborative mosaic.

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Russians:

Evgeny Kiselev

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Zutto

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Ruslan Khasanov

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Daria Khoroshavina

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Ukrainian:

Alexey Romanovsky

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The Poool: OFFF founder Héctor Ayuso calls for a creative revolution

The Poool is a dynamic project brought to you by OFFF (Buy tickets now! Spend awesome 15-16-17 of May) that changes every year; offering exclusive elements, interviews and features by the most talented beings out there. The magazine this year will be taken on a personal level, a piece that the Poool Team hope to offer to people as something that they want to keep forever. Packed with interviews with Casey Neistat, Patrick Clair and Oliver Jeffers and features by Studio Blup, Bartholot, Conrad Roset and many more. The magazine’s cover will be designed exclusively by Si Scott and will come with a poster designed by Noelia Lozano.

via FFF

Read Computer Arts' Julia Sagar speaks to the organisers of Barcelona's biggest design fiesta as they launch The Poool website.

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AURORA FASHION WEEK Russia FW 14/15 Online

Designcollector is happy to support Saint-Petersburg Aurora Fashion Week FW 14/15. AURORA FASHION WEEK Russia was initiated as one of the key events within Russian federal and regional program in culture and fashion industry. The main event is taking a place in Russian Academy of Arts – Rafael and Titian Spaces.Watch AFW videos below!

First Day | 9 April

Second Day | 10 April

Third Day | 11 April

AFWRussia Photogallery