OKO is a puzzle video game. The goal is to reconstruct an image by stopping rotating circles cut out from this image. For each level, the animated pieces draw increasingly complex patterns. The challenge is to be attentive to image juxtapositions in order to stop the circles movement at the right moment. The game developed by Nadezda Suvorova (concept and design), Jérémie Forge (sound design) and Pierre Rossel/Nadezda Suvorova (development) Download it for iPad from iTunes App Store: https://itunes.apple.com/us/app/oko/id524351381?mt=8